
Headless Haunt Feat 4Rare Archetype Source Shining Kingdoms pg. 122PFS Note Ghosts are not permitted for PFS play.
Archetype GhostPrerequisites Ghost DedicationAccess You were executed with a
final blade
You were condemned to death and executed with one of Galt’s infamous
final blades, where your soul was trapped for years or even decades. You might have been released alongside a host of other spirits when your prison was destroyed after the
Night of the Gray Death, or powerful magic or other unique circumstances might have facilitated your escape. Whatever the method, you have unfinished business preventing you from passing on to the afterlife. You gain the Remove Head action.
Remove Head [one-action] (
manipulate)
Effect You
Interact to remove your head from your ghostly body and hold it in a free hand. While your head is detached, you can use it to look around and over obstacles while remaining behind
cover, although you don’t have line of effect to target creatures unless the effect originates from your head. You can leave your head behind and move your body around independently, but your head gains the
paralyzed condition and your body becomes
blind,
deaf, and unable to take any action that has the
auditory trait that requires speech or vocalization. You can cause your head to dematerialize and reappear atop your neck as a free action, which occurs automatically if it takes damage while detached or is separated from your body by more than 50 feet.
Headless Haunt Leads To...
Fling Head,
Ghostly Condemnation,
Haunting Memories,
KlingegeistTraits
Rare: This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
Archetype: This feat belongs to an archetype.