Actions | Activities


Learn from a Companion

Camping Concentrate 
Source Kingmaker Companion Guide pg. 111
Requirements The companion to be learned from must be camping with you, and they must be at least Friendly.
All of the companions in this book are presented with specialized Camping activities. Normally, in order for a PC to be able to attempt one of these specialized activities, that companion must be present in the camp as well, but this activity allows the companion to attempt to teach the party how to perform the activity on their own. You spend 2 hours with the companion when you attempt to learn from them, then attempt a DC 20 Perception check.

Learning from Companions

ActivityCompanionRequirements
Blend into the NightHarrimTrained in Religion, worships Groetus
Bolster ConfidenceLinziExpert in Performance
Camp ManagementJubilostExpert in Survival
Dawnflower's BlessingTristianTrained in Religion, worships Sarenrae
Enhance CampfireKanerahExpert in Nature
Enhance WeaponsAmiriExpert in Crafting
Intimidating PostureRegongarExpert in Intimidation
Maintain ArmorValerieExpert in Craft
Set AlarmsOctaviaExpert in Arcana
Set TrapsNok-NokExpert in Thievery
Undead GuardiansJaethalExpert in Religion
Water HazardsKalikkeExpert in Nature
Wilderness SurvivalEkundayoExpert in Survival


Critical Success You learn the companion's special activity. Any PC who meets that activity's requirements (see table above) can now perform that activity even when the companion isn't in the camp.
Success You make progress in learning the special activity but require at least one more day to master it. If you attempt to Learn from this Companion the next time you camp, the result of that check is improved by one degree of success from the result rolled.
Failure You fail to learn anything from the companion.
Critical Failure You fail to learn from the companion, who grows frustrated with the party. No further attempts to Learn from this Companion can be attempted during this camping session.