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Chapter 2: Tools / Building Items / Fill in the Numbers / Item Prices

Permanent Items

Source Gamemastery Guide pg. 85
Each item level has a price range. Based on the item’s role and abilities, decide where in that range to place it. There’s plenty of variation, and you primarily need to worry about Price only if you expect the PCs will be able to sell it.

Primary items cost near the highest value for their level. They have a big impact on combat or player ability. This includes weapons, armor, and Perception items. The highest price is for items like magic weapons, magic armor, and apex items. So a +1 striking weapon is 100 gp at 4th level.

Secondary items, with middle values, give significant secondary benefits or enhance highly consequential noncombat or support skills like Medicine or Crafting.

Tertiary items, with low value, are weird or very specific items, ones not usually core to a character’s build. Especially strange ones might fall into the gap between two levels.

Table 2–19: Permanent Magic Item Price

LevelPriceCore Item
110–20 gp
225–35 gp+1 weapon
345–60 gp+1 skill item
475–100 gp+1 striking weapon
5125–160 gp+1 armor
6200–250 gp
7300–360 gp
8415–500 gp+1 resilient armor
9575–700 gp+2 skill item
10820–1,000 gp+2 striking weapon
111,160–1,400 gp+2 resilient armor
121,640–2,000 gp+2 greater striking weapon
132,400–3,000 gp
143,600–4,500 gp+2 greater resilient armor
155,300–6,500 gp
167,900–10,000 gp+3 greater striking weapon
1712,000–15,000 gp+3 skill item, apex item
1818,600–24,000 gp+3 greater resilient armor
1930,400–40,000 gp+3 superior striking weapon
2052,000–70,000 gp+3 superior resilient armor