All Archetypes
Artifact | Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession | Undead


PFS LimitedVerduran Shadow Dedication

Source Pathfinder #201: Pactbreaker pg. 81
Primal energy exists for far more than being gathered, shaped, and directed by druids; like air currents, it flows naturally through an environment. With the proper training, an explorer can perceive these currents, sensing cues carried on them like airborne scents. With further work, they can drift with these energies like a leaf on a river, or even hide themselves in the primal eddies to evade their foes’ senses. Too much exposure can erode the practitioner’s higher thoughts, leaving behind a predatory cunning that augments their combat abilities at the risk of wearing away their sense of self.

These techniques have developed independently, spread, and then faded to obscurity countless times, with the Verduran Forest boasting the largest population of practitioners, who are known as Verduran shadows. Developed by the hunter Treyinca centuries ago, Verduran shadow techniques are widespread among the region’s guardians but rarely taught to outsiders. Treyinca’s fate is unknown, and some speculate she transformed into a primal spirit that mentors woodland warriors to this day.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS LimitedVerduran Shadow Dedication Feat 2

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Uncommon Archetype Dedication 
Source Pathfinder #201: Pactbreaker pg. 79
Archetype Verduran Shadow Dedication
Prerequisites trained in Stealth and Survival

Your awareness of primal energies allows you to explore forests with preternatural ease. You become an expert in Survival. You can substitute your proficiency in Survival for your proficiency in Stealth when meeting feat prerequisites and gaining additional benefits from feats for being an expert, master, or legendary in Stealth; however, unless you also fulfill the Stealth prerequisite, you can only use those feats in forest terrain. While in forests, you can use your Survival modifier in place of your Stealth modifier when you Avoid Notice, Hide, Sneak, or would use Stealth to roll initiative.

Special You can’t select another dedication feat until you’ve gained two other feats from the Verduran Shadow archetype.

PFS LimitedCanopy Predator Feat 4

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Uncommon Archetype Skill 
Source Pathfinder #201: Pactbreaker pg. 80
Archetype Verduran Shadow Dedication
Prerequisites Verduran Shadow Dedication; trained in Athletics

You are as at home in the treetops as you are beneath their branches. You gain a climb Speed of 15 feet when moving through trees, vines, and other foliage. Whenever you succeed at an Athletics check to Climb a tree or an Acrobatics check to Balance on a branch, you get a critical success instead. You aren’t off-guard while Climbing or Balancing on a tree.

PFS LimitedUnderbrush Trailblazer Feat 4

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Uncommon Archetype 
Source Pathfinder #201: Pactbreaker pg. 80
Archetype Verduran Shadow Dedication
Prerequisites Verduran Shadow Dedication

You gain the Terrain Stalker feat, selecting the underbrush terrain; if you already have Terrain Stalker for underbrush, you can select a different type of difficult terrain. If you Avoid Notice while exploring, and if any allies use Follow the Expert to follow you as you do so, you can extend your Terrain Stalker feat’s benefits to one ally so long as they remain within 10 feet of you. If you have master proficiency in Stealth, you can extend the effect to two allies. If you have legendary proficiency in Stealth, you can extend it to four allies.

PFS StandardFleeting Shadow [two-actions] Feat 6

Archetype Flourish 
Source Player Core 2 pg. 212 1.1
Archetypes Scout, Verduran Shadow Dedication
Prerequisites Scout Dedication

You're able to quickly disappear and then move about without drawing the attention of your enemies. You Hide, then Sneak twice.

PFS StandardSneak Attacker Feat 6*

Archetype 
Source Player Core pg. 221 2.0
Archetypes Rogue, Assassin, Verduran Shadow Dedication
Class Rogue
Prerequisites Rogue Dedication
* This version of the Sneak Attacker feat is intended for use with an Archetype and has a different level for access than the original feat.

You gain the sneak attack class feature (page 167), except it deals 1d4 damage, increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain levels.

PFS LimitedVerduran Ambush [three-actions] Feat 6

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Uncommon Archetype 
Source Pathfinder #201: Pactbreaker pg. 80
Archetype Verduran Shadow Dedication
Prerequisites Verduran Shadow Dedication; expert in Stealth

You prepare to ambush a foe. You Ready an activity that takes 2 actions, though that activity must either be Death from Above or an activity with the requirement that you be hidden or undetected by all your opponents (such as Scout’s Pounce). After using the reaction, you cannot use this feat again for 10 minutes.

PFS LimitedDeath From Above [two-actions] Feat 8

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Uncommon Archetype 
Source Pathfinder #201: Pactbreaker pg. 80
Archetype Verduran Shadow Dedication
Prerequisites Canopy Predator; Verduran Shadow Dedication; expert in Athletics
Requirements You are standing, climbing, or balancing on a surface at least 10 feet above your target.

You leap down on your target, using their body to cushion your fall and your momentum to empower your attack. Attempt an Athletics check to Leap to a space adjacent to the target. If you land adjacent to the target, compare the Athletics check result against your target’s Reflex DC.

When you leap onto a creature in this way, you do not also deal damage for falling on a creature. Regardless of your result, the target is temporarily immune to your Death from Above for 1 minute.

Critical Success The target falls and lands prone, reducing the falling damage you take by an amount equal to twice your level. You then can make a melee Strike against the target. The Strike gains the deadly d8 weapon property and deals an additional 1d6 bludgeoning damage. This additional damage increases to 2d6 if you are a master in Athletics, and to 3d6 if you are legendary in Athletics.
Success The target is off-guard until the beginning of your next turn, reducing the falling damage you take by an amount equal to your level. You can then make a melee Strike against the target, adding the deadly d8 weapon property to the attack.
Failure You can make a Strike against the target.
Critical Failure You fall prone, whether you take falling damage or not.

PFS StandardScout's Pounce [two-actions] Feat 10

Archetype Flourish 
Source Player Core 2 pg. 212 1.1
Archetypes Scout, Verduran Shadow Dedication
Prerequisites Scout Dedication
Requirements You are hidden from or undetected by all of your opponents, and you aren't within 10 feet of any enemy.

You leap from the shadows to strike at your foes. Stride up to your Speed, then Strike twice. If you were hidden or unnoticed by the target of these Strikes, the target is off-guard against both attacks. Your multiple attack penalty applies normally for both attacks.

PFS LimitedSense The Strike [reaction] Feat 10

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Uncommon Archetype 
Source Pathfinder #201: Pactbreaker pg. 80
Archetype Verduran Shadow Dedication
Prerequisites Verduran Shadow Dedication; master in Survival
Trigger A creature targets you with an attack and you can see the attacker.

You sense how an incoming attack moves through ambient primal energy, predicting how best to dodge. The triggering attack targets your Survival DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn’t remove any conditions or other effects causing such penalties. For example, an enemy with sneak attack would still deal extra damage to you for being off-guard, even though you wouldn’t take the –2 circumstance penalty when defending against the attack.

PFS StandardCamouflage Feat 12*

Ranger 
Source Player Core pg. 161 2.0
Archetypes Knight Reclaimant, Scout, Verduran Shadow Dedication
Prerequisites master in Stealth
* This version of the Camouflage feat is intended for use with an Archetype and has a different level for access than the original feat.

You alter your appearance to blend in to the wilderness. In natural terrain, you can Hide and Sneak even without cover or being concealed.

PFS StandardSneak Adept Feat 12*

Rogue 
Source Player Core pg. 175 2.0
Archetypes Knight Reclaimant, Verduran Shadow Dedication
Prerequisites master in Stealth
* This version of the Sneak Adept feat is intended for use with an Archetype and has a different level for access than the original feat.

It’s almost impossible to spot you. When you roll a failure on a Sneak action, you get a success instead. You can still critically fail.