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PFS StandardCommitment to Equality [two-actions] Feat 4

Archetype Auditory Mental Skill 
Source Shining Kingdoms pg. 50
Archetype Eagle Knight
Prerequisites Eagle Knight Dedication; expert in Diplomacy

You help an ally shake off any impediment that would give an enemy an unfair advantage. You rally a creature within 30 feet in an attempt to reduce its frightened or stupefied condition. If a creature has multiple conditions from this list, choose one. When you’re a master in Diplomacy, add clumsy and enfeebled to the list of conditions. When you’re legendary in Diplomacy, add stunned to the list of conditions; if the stunned condition has a duration instead of a value, you can’t use Commitment to Equality to reduce it.

Attempt a Diplomacy check against the saving throw DC of the effect that caused the condition; if there was no saving throw DC, use the hard DC for the level of the creature, hazard, or item that caused the effect. You can’t treat a condition that came from an artifact or effect above 20th level unless you’re legendary in Diplomacy; even if you can, the counteract DC increases by 10. You can’t treat a condition that is part of a curse or disease or is a natural state of the target. Once you attempt to treat a target’s condition, that target is immune to further attempts for 1 hour, regardless of the result.

Critical Success Reduce the condition’s value by 2.
Success Reduce the condition’s value by 1.
Critical Failure Increase the condition’s value by 1.

Commitment to Equality Leads To...

Even the Odds

Traits

Archetype:

This feat belongs to an archetype.

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Skill:

A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat.