There is a Legacy version 
here.

Shifting Sand  
[three-actions] Spell 3Concentrate Earth Manipulate Source Divine Mysteries pg. 259Traditions arcane, 
primalDeities Anubis, 
Yamatsumi, 
ZipacnaRange 30 feet; 
Area a horizontal earthen or sandy surface within a 20-foot 
burstDefense Reflex; 
Duration sustained up to 1 minute
You cause the surface to heave. The area becomes 
difficult terrain, and any tracks in the area are destroyed by the churning ground. Creatures standing in the area take a –1 status penalty to 
Acrobatics checks to 
Balance and 
Tumble Through and 
Athletics checks to 
High Jump and 
Long Jump. The first time each round you 
Sustain the Spell, you can move the churning area up to 20 feet in any direction. Creatures immobilized by the spell are carried along with the shifting sand in the same direction, if possible. Creatures that enter or begin their turn standing in the shifting sand must attempt a Reflex save.
Critical Success The creature is unaffected and ignores the area’s difficult terrain and penalty to skill checks until the end of its turn.
Success The creature ignores the area’s penalty to skill checks until the end of its turn.
Failure The creature is affected normally by the spell this turn.
Critical Failure The creature becomes 
immobilized within the spell’s area until it 
Escapes. If the creature was already immobilized by shifting sand, it also falls 
prone.
Heightened (5th) The status penalty increases to –2, and the spell’s range increases to 60 feet.
Heightened (7th) The status penalty increases to –3, the spell’s range increases to 60 feet, and the spell’s area increases to a 30-foot burst.
Heightened (9th) The status penalty increases to –4, the spell’s range increases to 60 feet, and the spell’s area increases to a 40-foot burst