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Kinetic Dampening [one-action] Feat 6

This Feat may contain spoilers from the Gatewalkers Adventure Path

Rare Deviant Magical 
Source Gatewalkers Player's Guide (Remastered) pg. 12


You feed off energy in your immediate surroundings, allowing you to dampen the force imparted by incoming blows. Until the beginning of your next turn, you gain resistance 5 to physical damage. At 10th level, and every 4 levels thereafter, the resistance increases by 5. Any blows that strike you during this time make no sound as their energy is drained.

Awakening You can extend your dampening field around you to create a safe haven for your allies. If you spend an additional action when using Kinetic Dampening, your field extends in a 15-foot emanation around you. You can choose which creatures within the emanation are affected.
Awakening You dampen a greater variety of wavelengths. When you use this feat, you also gain resistance to your choice of fire, electricity, or sonic damage.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Deviant:

This trait describes strange supernatural or paranormal abilities.

Magical:

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.