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Spitter PodsHazard 2

Complex Fungus Trap 
Source Pathfinder #193: Mantle of Gold pg. 48
Complexity Complex
Stealth +8 (trained)
Description Specialized spore pods burst open, expel toxic globules, and recharge from alchemical reservoirs.
Disable DC 18 Crafting to add disruptive chemicals to the fungus's reservoir, DC 18 Nature (trained) to recognize how to constrict the chemicals' flow, or DC 20 Deception (trained) to spread spores that befuddle the fungus; three total successes are required to disable the trap.
AC 17, Fort +10, Ref +5, Will +7
Hardness 5, HP 30
Unfurl [reaction] Trigger A non-fungus creatures enters area E4; Effect The spitter pod rolls initiative.
Routine (3 actions) The spitter pods alternate between making Strikes and Reloading. The pods lose 1 action for each successful check to disable the trap.
Ranged [one-action] globule +11 (poison, range increment 30 feet, reload 1), Damage 1d12+2 poison