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Protosoul

This creature did not include a description.

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite ProtosoulCreature 12

Legacy Content

Unique N Large Divine Mindless Necromancy 
Source Pathfinder #189: Dreamers of the Nameless Spires pg. 58
Variant roiling incant
Perception +21; lifesense
Skills Acrobatics +24
Str +5, Dex +5, Con +7, Int -5, Wis +0, Cha -5
AC 33; Fort +26, Ref +24, Will +19
HP 210; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, negative, nonlethal attacks, paralyzed, poison, sickened, unconscious
Absorb Necromancy A protosoul is made of necromantic energy. Any time it would be affected by another creature's non-cantrip necromancy spell, after applying its immunity, it also regains 10 Hit Points.
Speed fly 40 feet
Melee [one-action] necromantic tendril +24 [+19/+14] (divine, magical, necromancy, reach 10 feet), Damage 3d10+2+11 forceRanged [one-action] necromantic bolt +24 [+19/+14] (divine, magical, necromancy, range increment 30 feet), Damage 2d10+2+11 forceDivine Innate Spells DC 32, attack +24 (+4 dmg); 5th harm (at will; see Unstable Magic); 4th enervation (at will; see Unstable Magic); 3rd sudden blight (at will; see Unstable Magic); Cantrips (5th) chill touch
Engulf [two-actions] DC 32, 2d8 force plus 3d8 negative, Escape DC 32, Rupture 25Unstable Magic The roiling protosoul can't be healed or Repaired, and is destroyed at 0 Hit Points. So long as it is not destroyed, it naturally recovers 77 Hit Points each day. Each time a roiling protosoul casts one of its non-cantrip spells, it drains its own magic to do so, taking 6 force damage.