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Contemplative Mentor

As they near the next phase of their journey through existence, contemplative mentors split their time between unlocking the highest secrets of time and space, and guiding their students and less-talented peers.

Recall Knowledge - Aberration (Occultism): DC 43
Unspecific Lore: DC 41
Specific Lore: DC 38

Elite | Normal | Weak
Proficiency without Level

Contemplative MentorCreature 18

Legacy Content

Rare N Medium Aberration 
Source Pathfinder #173: Doorway to the Red Star pg. 81
Perception +13; darkvision, thoughtsense 100 feet
Languages Akitonian; telepathy 100 feet, tongues
Skills Arcana +17, Deception +14, Dimension of Time Lore +17, Diplomacy +14, Medicine +13, Nature +13, Occultism +19, Society +15
Str -2, Dex +6, Con +0, Int +9, Wis +5, Cha +6
Temporal Sense A contemplative meditant can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll as it acts on flashes of insight harvested from potential futures.
Thoughtsense (divination, mental, occult) The contemplative senses all non-mindless creatures at the listed range
AC 26; Fort +6, Ref +12, Will +15
HP 335; Resistances mental 20; Weaknesses physical 10
Atrophied A contemplative's limbs are withered and incapable of significant physical exertion. A contemplative can't properly wield a two-handed weapon or object without dedicating its telekinetic powers to supporting the weapon, and even then, it takes a –2 penalty to Strikes with such a weapon. It also can't use its spells or fly as long as it wields a two-handed weapon or object.
Speed 5 feet, fly 30 feet
Melee [one-action] claw +14 [+9/+4] (finesse, magical), Damage 3d8+6 slashing plus 4d6 mentalOccult Innate Spells DC 25, attack +15; 9th foresight, magic missile (×3); 8th dimensional anchor, disappearance (self only), discern location; 7th haste, magic missile (×3), return to essence, sanctuary, slow; Cantrips (9th) daze, ghost sound, mage hand, read aura, telekinetic projectile; Constant (9th) tongues
Rituals; 8th tattoo whispers
Project Calm [three-actions] (emotion, enchantment, mental, occult) The contemplative mentor projects a field of perfect calm in a 60-foot emanation. All creatures within the area of effect must succeed at a DC 22 Will save or be unable to take hostile actions for 1 round. After using this ability, the contemplative is drained 1, or increases its drained value by 1 if it was already drained. A contemplative mentor can't use this ability if its drained value is 3 or more.Temporal Suppression [one-action] (enchantment, mental, occult) Frequency once per round; Effect The contemplative attempts to hinder a target creature's personal flow of time. The target must be within 60 feet, and once targeted must attempt a DC 22 Will save, becoming slowed 1 on a failure or slowed 2 on a critical failure. Each time an affected creature ends its turn, its slowed value decreases by 1. A creature that critically succeeds on their save against Temporal Suppression is temporarily immune to it for 24 hours.

All Monsters in "Contemplative of Ashok"

NameLevel
Contemplative2
Contemplative Meditant15
Contemplative Mentor18

Contemplative of Ashok

Source Pathfinder #173: Doorway to the Red Star pg. 80
The ancestors of the Contemplatives of Ashok were humanoids of vast intellect who unlocked occult powers. They deliberately evolved their mental faculties at the expense of their physical forms, and their atrophied bodies dangle beneath giant brains.

Sidebar - Locations Ashok

Ashok refers both to an ancient impact crater on Akiton and the state of enlightenment the contemplatives seek to achieve. The exact relation between the crater and this philosophy is unclear, but evidence suggests that the crater's location could possibly be the contemplatives' long-lost ancestral homeland.

Sidebar - Additional Lore Disciples of Time

Contemplative meditants and mentors alike are obsessed with the complexities of time, but not in a way that seeks to abuse the knowledge to change the past. Instead, these contemplatives believe that pure thought can be achieved by ascending beyond the physical dimensions into beings composed of time itself. The existence of physical entities from the Dimension of Time, such as hounds of Tindalos and siktemporas, constitutes a vexing paradox to these philosophies. Contemplatives find such creatures to be unpleasant at best and truly abhorrent at worst.