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Darvakka, Umbraex

An umbraex appears at first glance to be a massive, majestic bird, much like a phoenix. Instead of compassion and warmth, however, it seethes with cold and hate. The umbraex is among the largest of the nihilistic undead called darvakkas.

Recall Knowledge - Undead (Religion): DC 47
Unspecific Lore: DC 45
Specific Lore: DC 42

Elite | Normal | Weak
Proficiency without Level

UmbraexCreature 21

Legacy Content

Rare CE Gargantuan Cold Darvakka Shadow Undead 
Source Pathfinder #185: A Taste of Ashes pg. 83
Perception +36; greater darkvision, lifesense 100 feet
Languages Abyssal, Common, Infernal, Necril; can't speak any language, telepathy 100 feet
Skills Arcana +36, Athletics +38, Intimidation +40, Negative Energy Plane Lore +37, Religion +36, Shadow Plane Lore +39
Str +9, Dex +7, Con +10, Int +8, Wis +7, Cha +8
AC 45; Fort +38, Ref +32, Will +35
HP 450 (ashen rise, negative healing); Immunities cold, death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 15, good 15, silver 15
Ashen Rise (divine, necromancy) When an umbraex is destroyed, its body discorporates into fine ash before being restored, fully healed, 1d4 rounds later. An umbraex can't use this ability as long as its remains are within an area consecrated to a good deity or an area of bright light. The umbraex can't use Ashen Rise again for 1 day.Entropy's Shadow (aura, divine, necromancy, negative) 40 feet. Umbraex leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 8d6 negative damage with a DC 42 basic Fortitude save. If it fails, it's also enfeebled 1 for 1 minute and pulled 10 feet toward the umbraex.Sunlight Powerlessness An umbraex caught in sunlight is stunned 2 and clumsy 2.
Speed 25 feet, fly 70 feet
Melee [one-action] beak +38 [+33/+28] (magical, reach 20 feet), Damage 2d10+12 piercing plus 2d10 cold and 2d10 persistent negativeMelee [one-action] talon +38 [+34/+30] (agile, magical, reach 20 feet), Damage 2d8+10 piercing plus 2d10 cold and 2d10 persistent negativeRanged [one-action] icy blast +37 [+32/+27] (cold, magical, range increment 60 feet), Damage 8d6 cold plus 2d10 persistent negativeDivine Innate Spells DC 44; 9th eclipse burst, harm (×3); 7th plane shift (to Material Plane; Negative Energy Plane; or Shadow Plane only), true seeing; 4th darkness (at will); Cantrips (10th) detect magic
Life-Siphoning Screech [three-actions] (necromancy, occult) The umbraex Flies, shrieking as it passes its enemies. Creatures within 20 feet of the umbraex's flight path take 22d6 mental damage depending on their DC 45 Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes half damage and is drained 1.
Failure The creature takes full damage and is drained 2.
Critical Failure The creature takes double damage and is drained 2 and doomed 1.

Sidebar - Related Creatures The Bound One

The secret of Yled's necromantic defenses is a group of darvakkas. The most powerful of these is a captive umbraex darvakka known only as “the Bound One.” Fortunately for life across the world, the Bound One is the only known umbraex on Golarion.

All Monsters in "Darvakka"

NameLevel
Nasurgeth (Nightwave)20
Sykever (Nightwalker)15
Darvakka, Umbraex21
Urveth (Nightcrawler)18
Vanyver (Nightwing)13

Darvakka

Source Book of the Dead pg. 82
Darvakkas, also called nightshades, are a ravenous evil made up of equal parts darkness and malice. Originally creatures of the Outer Planes who travel to the convergence of the Shadow Plane and the Negative Energy Plane—where the power of nothingness obliterates them—these undead abominations are the physical embodiment of entropy. They burn with an intense hatred for all life, working to bring a final, dark night to the Material Plane where nothing but ash and ice remain.

As creatures twisted by darkness and shadow, darvakkas have a great aversion to sunlight and all sources of positive energy. On the Material Plane, they spend the hours of daylight hidden below ground, amid ruins, or submerged deep in the ocean's darkest chasms beyond the reach of the sun's rays, emerging when darkness shelters them overhead.

Darvakkas have an aura of entropy that attracts undead thralls to serve as warriors and heralds. They rarely seek alliances with each other or other creatures, existing in solitude as the heads of individual armies of the dead.

Sidebar - Additional Lore Creating Nothing

Darvakkas are made from the quintessence, spiritual essence made manifest in physical form, of fiends cast into the void at reality's end. The death of their immortal soul causes the creature to be consumed, catalyzing a change that scrambles them into an entirely new being that retains nothing of their previous self.

Sidebar - Related Creatures Other Darvakkas

The darvakkas presented on these pages aren't the only ones of their kind. Others exist, most having forms like animals, from tromping hounds to skittering arachnids. All their kind are greatly powerful, and ones more powerful even than nasurgeths doubtless exist—darvakkas who may even be akin to horrific demigods.

Sidebar - Geb The Bound One

A darvakka bound to the yoke is an incredible weapon. I have four. Only my necromantic colleges of Yled can contain them in magical stasis: a trio of sykevers alongside an ancient darvakka I simply call The Bound One. Ensnaring him secured, for my purposes, an unending pool of negative energy. We shall see if it becomes necessary to call on their services more directly and loosen their leashes.

Sidebar - Locations The End of Reality

In the deepest reaches of darkness, where the Plane of Shadow and the Negative Energy Plane meet, is a single fixed point where reality comes to an end. This planar juncture, a chasm of solid entropy formed into crystals by the weight of the infinite compressing eternally in upon itself, is where darvakka form.