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PFS StandardIfrit

Ifrits' blood blazes with elemental fire. Most ifrits are second-class citizens who serve under the iron heel of the efreeti and their Dominion of Flame, but those born outside the efreet hierarchy or who choose to flee it live lives of passion in search of fame, glory, and power.

Ifrits are fond of fire, but this doesn't mean they all embrace fire's destructive nature. Those who seek more productive roles in a society find inspiration in the way flames flit and dance, and they pride themselves in their skills as acrobats or dancers. The church of Sarenrae particularly welcomes ifrit fire dancers, both in appreciation of their skill and to help ensure these ifrits have a safe place apart from their more violent kin.

But by and large, ifrits are drawn to professions and callings that allow them to wallow in the glories of fire. Ifrit pyrochemists apply this calling to alchemical teachings, seeing purity in every single bomb thrown or conflagration lit.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Ifrit PyrochemistCreature 1

Legacy Content

LE Medium Human Humanoid Ifrit 
Source Bestiary 2 pg. 200 2.0
Perception +2
Languages Common, Ignan
Skills Acrobatics +5, Crafting +5, Intimidation +3, Nature +2, Survival +2, Thievery +5
Str +0, Dex +3, Con +2, Int +3, Wis +0, Cha +1
Infused Items An ifrit pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations: lesser alchemist's fire (5), lesser elixir of life (2), lesser smokestick.
Items formula book, alchemist's tools, dagger, flint and steel, studded leather armor
AC 17; Fort +4, Ref +5, Will +2
HP 18; Resistances fire 1
Speed 25 feet
Melee [one-action] dagger +7 [+3/-1] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4 piercingRanged [one-action] lesser alchemist's fire +7 [+2/-3] (range increment 30 feet), Damage 1d8 fire plus 1 persistent fire damage and 1 fire splash damagePrimal Innate Spells DC 15, attack +7; Cantrips (1st) produce flame
Quick Bomber [one-action] The ifrit pyrochemist draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

All Monsters in "Geniekin"

NameLevel
Ardande1
Ifrit1
Oread1
Suli1
Sylph1
Talos1
Undine1

Geniekin

Source Bestiary 2 pg. 200 2.0
Geniekin are mortals whose ancestry has become entangled with that of genies, causing them to exhibit elemental powers drawn from the Elemental Planes. Though the geniekin found here are all of human descent and have example alignments, geniekin and other planar scions can descend from other ancestries and have any alignment.

Planar Scion

Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some flt roles outside of morality, like psychopomps. It’s far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.

Common Terminology

The term geniekin came into common parlance mostly thanks to tales from Casmaron and, in particular, the Padishah Empire of Kelesh. Many of these folk stories, songs, and other common tales include great figures who have genie parentage. The prominence and legacy of these stories, along with the fact that the most common geniekin are those with genie ancestors, have cemented “geniekin” as a common term for any individual who manifests elemental traits. This is true even when genies are not part of a person's lineage, such as individuals descended from elementals or sorcerers with the elemental bloodline. Scholars have pushed to use the more accurate descriptor of “elemental scion,” but the term has yet to permeate the common lexicon.

Elemental Permutations

While other planar scions have lineages that reflect the specific fiends, celestials, or monitors from which their families descend, geniekin lineages are better described as permutations of elemental expression. Elements sometimes manifest in unique and unusual ways within a line of geniekin, regardless of the elemental they descend from. These permutations and their lineages are as follows.

Air: fumesoul (miasma sylph), smokesoul (haze sylph), stormsoul (lightning sylph)

Earth: dustsoul (soil oread), gemsoul (crystal oread), miresoul (mud oread)

Fire: brightsoul (radiant ifrit), cindersoul (ash ifrit), lavasoul (magma ifrit)

Water: brinesoul (saltwater undine), mistsoul (vapor undine), rimesoul (frost undine)

Sidebar - Locations Geniekin on Golarion

While most geniekin planar scions live on their genie parent's ancestral plane, rare fonts of elemental power or genie activity sometimes give rise to geniekin on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are more prevalent there than other regions due to the influence of genie binders.

Sidebar - Additional Lore Geniekin Parentage

Planar scions from the elemental planes are known as geniekin because they are overwhelmingly born from couplings between mortals and genies: ifrits are born of efreeti, oreads of shaitans, sulis of jann, sylphs of djinn, and undines of marids. Despite this distinguished ancestry, geniekin do not display most of their parents' exceptional talents, such as their ability to grant wishes.

Sidebar - Related Creatures Other Planar Scions

Two other planar scions are the entropy-infused ganzi and their polar opposites, the orderly aphorites, scions of chaos and law respectively.