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Ammut

These chimeric, desert-dwelling fiends have massive bodies that are part hippopotamus, part large cat, and part crocodile. Though they devour souls for sustenance, ammuts are infamously picky eaters; most will only eat experienced adventurers or, for a special treat, particularly evil creatures, passing over common folk or those whose mettle has never been tested.

Only a few ammuts are known to exist, and most dwell in Osirion. However, recent expeditions into Orv's Vault of the Black Desert have uncovered the existence of ammuts in this region, as well.

Recall Knowledge - Fiend (Religion): DC 43
Unspecific Lore: DC 41
Specific Lore: DC 38

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak AmmutCreature 17

Legacy Content

Rare NE Huge Fiend 
Source Pathfinder #155: Lord of the Black Sands pg. 77
Perception +33; darkvision, scent (imprecise) 30 feet, true seeing
Languages Celestial, Infernal; telepathy 100 feet
Skills Athletics +32, Intimidation +31, Occultism +27, Religion +30, Stealth +33
Str +8, Dex +7, Con +9, Int +3, Wis +6, Cha +7
AC 39; Fort +33, Ref +25, Will +26
HP 330; Immunities evil; Resistances fire 20, poison 20; Weaknesses good 20
Speed 50 feet, burrow 30 feet
Melee [one-action] claw +30 [+26/+22] (agile, reach 10 feet), Damage 3d8-2+16 slashing plus wasting woundMelee [one-action] foot +28 [+23/+18] (deadly d10), Damage 4d8-2+12 plus stunned 1 (DC 38 Fortitude negates)Melee [one-action] jaws +30 [+25/+20] (reach 15 feet), Damage 3d12-2+16 piercing plus Improved GrabDivine Innate Spells DC 35 (-4 dmg); 6th dominate; Constant (6th) detect alignment (evil only), true seeing
Breath Weapon [two-actions] (curse, divine, evocation, fire) The ammut exhales a blast of flame that deals 18d6 fire damage to all creatures in a 30- foot cone (DC 35 basic Reflex save). The ammut can't use their Breath Weapon again for 1d4 rounds.Devour Soul (curse, death, divine, necromancy) A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, as well as its body. The creature dies instantly and cannot be brought back to life except by miracle, wish, or similar magic.Fast Swallow [reaction] Trigger The ammut Grabs a creature; Effect The ammut uses Swallow Whole.Swallow Whole [one-action] Large, 3d12+8 bludgeoning, Rupture 32Wasting Wound (curse, divine, necromancy) A creature dealt damage by an ammut's claw Strike must succeed at a DC 35 Will save or become enfeebled 1 and drained 1 (or enfeebled 2 and drained 2 on a critical failed save). The conditions cannot be mitigated until the curse is removed, and the curse cannot be removed until all damage dealt by the claw Strike is healed. Each day, a creature afflicted with wasting wound must attempt another saving throw; on a failed save, the values of its enfeebled and drained conditions each increase by 1. If the victim dies while cursed, its soul is destroyed, as per the ammut's devour soul ability.

Sidebar - Additional Lore Ammut Diet

In an article published in volume 36 of the Pathfinder Chronicles, Tarana Geshepalamori recounts surviving an ammut attack after the beast dismissed her as “a bland soul.” She subsequently interviewed the fiend, who shared that an ammut “tastes” souls in much the same way a chef tastes the elements of a dish; the most delectable souls are those that have faced (or, especially, inflicted) great suffering and evil.