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Ashen Swale

Ashen Swale's past is shrouded in mystery. He was born among his Sutaki brethren, but violent voices no one else could hear drew him to the wilds of Lost Mammoth Valley. In these wilds, he discovered his spirit guide Idovik and the art of necromancy. He returned to Lyuba a changed man. With Idovik at his side, he established new customs and foul rituals that further cemented the white dragon Venexus's reign over his people.

Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Ashen SwaleCreature 8

Legacy Content

Unique NE Medium Human Humanoid 
Source Pathfinder #176: Lost Mammoth Valley pg. 88
Tyrannical God Caller
Perception +15
Languages Common, Draconic, Hallit, Necril, Sylvan; telepathy telepathy 100 feet (Idovik only)
Skills Acrobatics +14, Arcana +17, Deception +19, Intimidation +19, Nature +17, Survival +15, Thievery +14
Str +1, Dex +1, Con +3, Int +2, Wis +2, Cha +4
Items +1 spear, sure-step crampons, wand of heal (3rd level)
AC 25; Fort +20, Ref +14, Will +17
HP 140
Siphon Life [reaction] (concentrate, necromancy, positive, primal Trigger A creature within 30 feet uses a spell or ability with the healing trait that restores Hit Points or is the target of a spell or ability with the healing trait that restores Hit Points) Effect Ashen Swale seizes upon the healing magic, drawing a portion of it into himself instead of the intended target. The healing effect restores 10 fewer Hit Points to one of its targets and Ashen Swale is restored 10 Hit Points or the total amount of healing, whichever is less.
Speed 25 feet
Melee [one-action] spear +16 [+11/+6] (magical, thrown 20 feet), Damage 1d6+2+4 piercingArcane Spontaneous Spells DC 27, attack +19 (+4 dmg); 4th animate dead, bone spray, boneshaker, enervation; 3rd bind undead, blindness, envenom companion, vampiric touch; Cantrips (4th) chill touch, daze, electric arc, forbidding ward, light
Summoner Conduit Spells DC 27, 1 Focus Point (+4 dmg); Cantrips (4th) boost eidolon, reinforce eidolon
Rituals DC 27 (+4 dmg); 2nd create undead
Corpse Puppet [two-actions] (concentrate, enchantment, incapacitation, manipulate, necromancy, primal) Ashen Swale seizes control of the body of a creature within 30 feet that is dead or unconscious. The target must attempt a Will save. Dead creatures automatically fail this save. On a success, the target is permanently immune to Corpse Puppet. On a failure, the target is controlled by Ashen Swale. It gains the minion trait and can act as though it were alive and conscious as long as it's controlled by Ashen Swale. Controlling each target requires Ashen Swale to take an action to Command a Minion. The only actions the target can take during this time are Interact, Stride, and Strike. Ashen Swale retains control of the target for 10 minutes. This control ends immediately if the target loses the unconscious condition or the target is dealt an additional 50 damage since Ashen Swale took control (which destroys the body completely). After he has lost control of a target, that target is permanently immune to Corpse Puppet. Ashen Swale can control up to two targets with Corpse Puppet at a time.Hasten Eidolon [one-action] (concentrate) Ashen Swale focuses on the link he shares with Idovik to quicken his eidolon's actions. Idovik is quickened 1 until the beginning of Ashen Swale's next turn.Manifest Eidolon [three-actions] (concentrate, conjuration, magical, manipulate, teleportation) Ashen Swale summons Idovik in an adjacent open space. If Idovik was already manifested, Ashen Swale chooses whether to unmanifest Idovik or to teleport Idovik to an adjacent open space. If Idovik unmanifested at 0 Hit Points, this process takes 1 minute instead of 3 actions, but Idovik regains 1 Hit Point when he remanifests.