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Vehanezhad

This creature did not include a description.

Recall Knowledge - Dragon (Arcana): DC 48
Recall Knowledge - Elemental (Arcana, Nature): DC 48
Unspecific Lore: DC 46
Specific Lore: DC 43

Elite | Normal | Weak
Proficiency without Level

VehanezhadCreature 18

Legacy Content

Unique LE Gargantuan Dragon Earth Elemental 
Source Pathfinder #191: The Destiny War pg. 44
Variant crystal dragon great wyrm
Perception +14; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 60 feet
Languages Auran, Common, Draconic, Infernal, Jotun, Mwangi, Terran
Skills Acrobatics +14, Arcana +14, Deception +16, Diplomacy +16, Intimidation +16, Society +14, Stealth +14, Survival +12
Str +9, Dex +6, Con +7, Int +6, Wis +6, Cha +8
AC 24; Fort +15, Ref +12, Will +12; +1 status to all saves vs. magic
HP 335; Immunities paralyzed, sleep; Weaknesses sonic 15
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 19Scintillating Aura (arcane, aura, evocation, incapacitation,visual) 30 feet. A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are dazzled. Each creature that ends its turn in the emanation must succeed at a DC 19 Will saving throw or be stunned 1 (or stunned 3 on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose not to affect allies.Reflect Spell [reaction] Trigger Vehanezhad is targeted by a ranged spell attack roll Effect Vehanezhad adjusts a wing and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell reflects at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead.Twisting Tail [reaction] Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using Effect The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature's action.
Speed 60 feet, burrow 40 feet, fly 140 feet
Melee [one-action] jaws +17 [+12/+7] (magical, reach 20 feet), Damage 3d8+17 slashing plus 4d6 piercing plus crystal corruptionMelee [one-action] claw +17 [+13/+9] (agile, magical, reach 15 feet), Damage 3d10+17 slashing plus crystal corruptionMelee [one-action] tail +15 [+10/+5] (magical, reach 25 feet), Damage 2d12+17 bludgeoning plus crystal corruptionArcane Innate Spells DC 25; 9th illusory creature (at will), illusory object (at will); 8th hallucinatory terrain (at will), ventriloquism (at will); 7th project image; 1st create water; Cantrips (8th) ghost sound
Breath Weapon [two-actions] (evocation, primal) Vehanezhad breathes a flurry of piercing crystals that deals 19d6 piercing damage in a 60-foot cone (DC 22 basic Reflex save). A creature who takes damage from this breath weapon is exposed to crystal corruption. Vehanezhad can't use Breath Weapon again for 1d4 rounds.Crystal Corruption (arcane, curse, incapacitation, transmutation) Creatures afflicted by this curse slowly turn to solid crystal. This affliction's sickened, slowed, and paralyzed conditions can't be removed until the affliction itself is removed. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the weakness to sonic. Saving Throw DC 22 Fortitude; Stage 1 sickened 1 (1 hour); Stage 2 weakness 5 to sonic and sickened 1 (1 day); Stage 3 weakness 5 to sonic and slowed 1 (1 day); Stage 4 weakness 10 to sonic and paralyzed (1 day); Stage 5 weakness 10 to sonic, and the creature is permanently petrified.Crystallize Flesh [free-action] (primal, dragon) Trigger The crystal dragon damages a creature made of flesh with a jaws Strike; Frequency three times per day; Effect The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a DC 22 Fortitude save.
Critical Success The target is unaffected.
Success The target is slowed 1 for 1 round as portions of its flesh turn crystalline.
Failure The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is petrified permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.
Critical Failure As failure, but the target is initially slowed 2.
Draconic Frenzy [two-actions] Vehanezhad makes two claw Strikes and one tail Strike in any order.Draconic Momentum Vehanezhad recharges her Breath Weapon whenever she critically hits with a Strike.