All Creatures
Abilities | Monsters | NPCs


The Betrayal

This creature did not include a description.

Recall Knowledge - Construct (Arcana, Crafting): DC 50
Unspecific Lore: DC 48
Specific Lore: DC 45

Elite | Normal | Weak
Proficiency without Level

The BetrayalCreature 20

Legacy Content

Unique NE Medium Construct 
Source Pathfinder #192: Worst of All Possible Worlds pg. 57
Variant fabled harrowkin
Perception +33; darkvision
Languages Common
Skills Acrobatics +35, Athletics +35, Deception +38, Diplomacy +38, Occultism +33
Str +7, Dex +7, Con +7, Int +2, Wis +3, Cha +10
Harrowkin Suit Crowns
Read the Cards [free-action] (divination, occult) Trigger The harrowkin is about to roll initiative; Effect The harrowkin attempts to rewrite destiny. Roll 1d6 to determine a suit. The harrowkin gains the effects of the suit for 1 minute. If the suit matches the harrowkin's suit, the value is doubled.
  • Hammers The harrowkin gains a +2 status bonus to damage rolls.
  • Keys The harrowkin gains a +1 status bonus to AC.
  • Shields The harrowkin gains fast healing 5.
  • Books The harrowkin gains a +1 status bonus to skill checks.
  • Stars The harrowkin gains a +1 status bonus to saving throws.
  • Crown The harrowkin can reroll 1 check within the next minute and take the higher result. This is a fortune effect.

Items harrow deck (53 cards; function as darts)
AC 45; Fort +33, Ref +35, Will +31
HP 360; Immunities death effects, disease, doomed, drained, fatigued, healing, misfortune, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Defensive Suit When the harrowkin attempts a saving throw connected to its suit—that is, Fortitude (Hammers or Shields), Reflex (Keys or Books), or Will (Stars or Crowns)—if they roll a success, they get a critical success instead.Twist Fate [reaction] (divination, fortune, occult) Frequency once per minute; Trigger A creature critically hits the Betrayal; Effect The Betrayal manipulates fortune in her favor. The triggering attack becomes a hit instead.
Speed 25 feet, fly 40 feet
Melee [one-action] claws +37 [+32/+27] (magical, versatile P), Damage 4d12+15 slashingRanged [one-action] harrow card +37 [+33/+29] (agile, magical, range increment 20 feet, thrown), Damage 4d6+15 piercingOccult Innate Spells DC 42, attack +34; 9th dispel magic, foresight, wail of the banshee; 8th discern location, maze, uncontrollable dance; 7th prismatic spray, visions of danger, warp mind; 6th feeblemind, spirit blast, true seeing; 5th shadow blast, shadow siphon, synesthesia; 4th confusion, phantasmal killer, suggestion; 3rd blindness, hypnotic pattern, paralyze; 2nd augury, hideous laughter, mirror image; 1st color spray, ill omen, ray of enfeeblement; Cantrips (9th) daze, detect magic, ghost sound, telekinetic projectile
Shuffle the Deck [two-actions] (divination, occult) Frequency once per day; Requirements The harrowkin has rolled initiative; Effect At the end of the current round, all creatures currently in initiative reroll their initiative, using the same modifiers as their original initiative roll, and use the new initiative values for all following rounds.Shift Reality [three-actions] (conjuration, occult, teleportation) If the Betrayal is in the Harrowing Room, she vanishes and then reappears at any location she chooses in Sonnorae's Library. If she's in the library, she vanishes and reappears in a space of her choice in the Harrowing Room.