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Stone Spider

The tradition of venerating spiders as wards against vermin, pests, and evil in general far predates the modern jorogumo rule, with stone spiders filling a role similar to stone lions. Stone spider guardian beasts can be found perched on plinths near town and village entrances, standing motionless—for generations in some cases—so that many locals have forgotten their local guardian is anything more than a decoration.

Recall Knowledge - Celestial (Religion): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Stone SpiderCreature 5

Rare NG Large Celestial 
Source Pathfinder #196: The Summer That Never Was pg. 87
Perception +14; darkvision
Languages Celestial, Common; telepathy 60 feet
Skills Acrobatics +12, Athletics +13, Intimidation +9, Religion +14, Settlement Lore +12 (regarding their home settlement), Society +10
Str +4, Dex +5, Con +3, Int +1, Wis +5, Cha +0
Anchored Soul The stone spider is bonded to a specific settlement and must remain within 10 miles of the settlement's border.
AC 22; Fort +10, Ref +12, Will +14
HP 62; Immunities disease, paralyzed, petrified, poison
Bonded Vessel The condition of a stone spider's vessel dictates its maximum HP. Undamaged, the vessel is an object with 62 HP (BT 31). When the stone spider is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the stone spider. When the stone spider Inhabits its Vessel, they're a single target, and damage reduces the HP of both the stone spider and the vessel. If the vessel is broken, the stone spider can still fight while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the stone spider is instantly slain and can't reconstitute.Reconstitution (divine, necromancy) sww When the stone spider reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the stone spider re-forms in this vessel after 2d4 days, fully healed. If the vessel is broken, it must first be Repaired, after which the stone spider re-forms in 3d4 days.
Speed fly 40 feet
Ranged [one-action] spirit web +14 [+9/+4] (range increment 30 feet), Effect spirit web trapDivine Innate Spells DC 21; 3rd dream message; 1st detect alignment (at will; evil only)
Inhabit Vessel [two-actions] (manipulate) The spider touches and melds with its bonded vessel, bringing it to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 6 (except bludgeoning); Speed 25 feet, climb 25 feet; and the following Strike.
  • Melee [one-action] stone fangs +14 (finesse), Damage 2d8+7 piercing
Spirit Body When not Inhabiting its Vessel, the stone spider is incorporeal and gains resistance 6 to all damage (except force damage and ghost touch; double resistance against non-magical).Spirit Web Trap (force) A creature hit by the stone spider's web attack is immobilized and stuck to the nearest surface until it Escapes (DC 22).

Sidebar - Advice and Rules Mindscape Perks

When Ugly Cute, the stone spider who protects Willowshore, is slain in the modern era and their bonded vessel is destroyed, they don't dissipate. Instead, they awaken in Willowshore's mindscape, fully merged with their vessel. While in the mindscape, Ugly Cute can move their stone body as if it were a living body. They function at all times as if Inhabiting their Vessel and they are unable to cease Inhabiting their Vessel. If Ugly Cute is destroyed in the mindscape, they remain destroyed and can't reconstitute, although if the mindscape were to reset, Ugly Cute would return to life as well, once more fully Inhabiting their Vessel.