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Blade Mercenary

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Blade MercenaryCreature 10

Legacy Content

Uncommon NE Medium Human Humanoid 
Source Pathfinder #190: The Choosing pg. 52
Human mercenaries
Perception +17
Languages Common
Skills Acrobatics +19, Athletics +22, Intimidation +18, Stealth +19, Survival +19
Str +3, Dex +2, Con +4, Int +0, Wis +2, Cha +3
Items +1 chainmail, +1 composite longbow (20 arrows), +1 striking longsword, signal whistle, steel shield (Hardness 5, 20 HP, BT 10), steel-colored bird feather token
AC 29; Fort +21, Ref +17, Will +19
HP 185
Bravery When the mercenary rolls a successful Will save against a fear effect, they get a critical success instead. When the mercenary gains the frightened condition, reduce its value by 1.Attack of Opportunity [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] longsword +21 [+16/+11] (magical, versatile P), Damage 2d8+2+9 slashingRanged [one-action] longbow +20 [+15/+10] (deadly d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+2+9 piercingCat Fall The mercenary treats falls as 25 feet shorter.Power Attack [two-actions] The mercenary makes a melee Strike. This counts as two attacks when calculating the mercenary's multiple attack penalty. If this Strike hits, the mercenary deals an extra die of weapon damage.Ready Armaments [one-action] The mercenary Interacts to draw or stow a weapon, then Interacts to draw or stow a weapon. The mercenary can instead Raise a Shield instead of either Interact action.