Ghoul Dedication Feat 2Legacy Content
Rare Archetype Dedication Source Book of the Dead pg. 48Archetype GhoulPrerequisites You were killed by ghoul fever.
You have succumbed to ghoul fever, dying and returning as a
ghoul, an undead cursed with a never-ending hunger for dead flesh that slowly overrides your reason and willpower until you would do anything for the meal you crave. In addition to the personality changes, your body changes as well. Your ears become pointed, and your skin grows blueish and pale. Your fingernails sharpen into claws; your teeth become razor sharp, ready to tear flesh off the bone; and your tongue grows long and pointed.
You gain the
ghoul and
undead traits and the
basic undead benefits. Your undead craving is for the flesh of dead creatures; freshly dead corpses from sapient creatures fulfill your cravings much more than non-sapient or rotted corpses, but any dead creature can stave off the hunger for at least a little while. You gain two
unarmed attacks in the
brawling weapon group. The first unarmed attack is a claw that deals 1d4 slashing damage with the
agile and
finesse traits, and the second unarmed attack is a set of jaws that deal 1d6 piercing damage and have the finesse trait.
You gain the Consume Flesh action. Satisfying your craving is difficult. Consuming Flesh temporarily satiates you. Many ghoul feats have extra abilities or functions that can be used when you are satiated, though using those abilities also causes you to lose your satiated status. You can always Consume Flesh, but eating more than a normal amount has no further effect; a ghoul's hunger is satiated, or it is not.
Consume Flesh [one-action] (
manipulate)
Requirements You are adjacent to the corpse of a Small or larger creature that died in the last hour;
Effect You devour a chunk of the corpse. You become satiated for 1 hour.
Special You can't select another dedication feat until you have gained two other feats from the ghoul archetype
Ghoul Dedication Leads To...
Corpse Stench,
Feverish Enzymes,
Flailtongue,
Glutton for Flesh,
Grave Strength,
Replenishing Consumption,
Secret Eater,
Sickening Bite,
Swift Leap,
Tunneling ClawsTraits
Archetype: This feat belongs to an archetype.
Dedication: You must select a feat with this trait to apply an archetype to your character.
Rare: This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.