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PFS StandardElemental SenseSpell 4

Concentrate Manipulate Revelation 
Source Rage of Elements pg. 222
Traditions arcane, primal
Spell List elemental
Cast [two-actions]
Duration 10 minutes
The elements grant you sensory enhancements. Choose one of the options below. The spell gains the listed trait or traits.
  • Aquatic Echolocation (water) You use your hearing as a precise sense when underwater.
  • Heatsense (fire) You can sense creatures with a temperature of 90º Fahrenheit or higher within 30 feet as an imprecise sense.
  • Magnetoreception (metal) You can sense creatures carrying metal items with a total of 1 Bulk or greater; this is an imprecise sense with a range of 30 feet. If a creature is made of metal or has the metal trait, you can detect it as though magnetoreception were a precise sense. In addition, you continuously know which direction is north.
  • Mechanoreception (air) You can see invisible creatures and objects. They appear to you as translucent shapes, and they are concealed to you.
  • Tremorsense (earth) You gain tremorsense (imprecise) with a range of 30 feet.
  • Woodsense (plant, wood) You can sense creatures carrying wood items with a total of 1 Bulk or greater; this is an imprecise sense with a range of 30 feet. If a creature is made of wood or has the plant or wood trait, you can detect it as though woodsense were a precise sense.

Heightened (6th) The duration increases to 8 hours, and you can take 1 minute to recalibrate the sense, switching from your current elemental sense to a different one.