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PFS StandardAssassin

Legacy Content

Source Advanced Player's Guide pg. 158 2.0
Targeted killing through stealth and subterfuge is the expertise of an assassin. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power.

Additional Feats

Source Advanced Player's Guide pg. 149 2.0
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardAssassin Dedication Feat 2

Legacy Content

Archetype Dedication 
Source Advanced Player's Guide pg. 158 2.0
Archetype Assassin
Prerequisites Alchemical Crafting; trained in Crafting, Deception, and Stealth

You've trained to assassinate your foes, and you do so with tenacity and precision. You gain the Mark for Death activity.

Activate [three-actions] Mark for Death; Requirements You can see and hear the creature you intend to mark; Effect You designate a single creature as your mark. This lasts until the mark dies or you use Mark for Death again. You gain a +2 circumstance bonus to Perception checks to Seek your mark and on Deception checks to Feint against your mark. Your agile and finesse weapons and unarmed attacks gain the backstabber and deadly d6 weapon traits when you're attacking your mark. If the weapon or unarmed attack already has the deadly trait, increase the size of the deadly damage die by one step instead of giving it deadly d6.

Special You can't select another dedication feat until you've gained two other feats from the assassin archetype.

PFS StandardAngel of Vindication Feat 4

Legacy Content

Uncommon Archetype 
Source Knights of Lastwall pg. 80
Archetype Assassin
Prerequisites Assassin Dedication
Access Knights of Lastwall have access to this feat.
Requirements Your mark is an undead creature.

To aid with your mission of destroying undead, you've specialized in techniques to destroy them, much as other assassins learn to kill the living. When you Strike a flat-footed undead foe with a weapon that has the backstabber weapon trait, you deal 3 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 6 extra precision damage instead of 2. If you have the Angel of Death feat, your attacks also instantly destroy undead at 0 Hit Points, and attempts for the undead to rejuvenate—such as via a lich's soul cage or a ghost's rejuvenation ability—fail unless the effect's counteract level is higher than half your level when you killed the creature (rounded up), or originates from an artifact or deity. Finally, if you have the Assassinate feat and an undead mark critically fails its save against your Assassinate, it is destroyed.

PFS StandardEclipsed Vitality Feat 4

Legacy Content

Uncommon Archetype Skill 
Source Knights of Lastwall pg. 80
Archetypes Assassin, Scout
Prerequisites Assassin Dedication, or Scout Dedication; master in Stealth
Access Knights of Lastwall have access to this feat.

You shroud yourself in ashes that hide the vital essence sought by life-sensing undead. You're always taking precautions when Avoiding Notice, Hiding, and Sneaking to foil lifesense, and you're concealed to any creature using only precise lifesense to observe you.

PFS StandardExpert Backstabber Feat 4

Legacy Content

Archetype 
Source Advanced Player's Guide pg. 158 2.0
Archetype Assassin
Prerequisites Assassin Dedication

When you Strike a flat-footed foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 4 extra precision damage instead of 2.
There is a Remastered version here.

PFS StandardPoison Resistance Feat 4*

Legacy Content

Alchemist Druid 
Source Core Rulebook pg. 77 4.0
Archetypes Assassin, Poisoner
* This version of the Poison Resistance feat is intended for use with an Archetype and has a different level for access than the original feat.

Your body has become fortified against toxins. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.

PFS StandardSurprise Attack Feat 4

Legacy Content

Archetype 
Source Advanced Player's Guide pg. 158 2.0
Archetype Assassin
Prerequisites Assassin Dedication

You act before foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.
There is a Remastered version here.

PFS StandardPoison Weapon [one-action] Feat 6*

Legacy Content

Manipulate Rogue 
Source Core Rulebook pg. 185 4.0
Archetypes Assassin, Drow Shootist, Poisoner
Requirements You are wielding a piercing or slashing weapon.
* This version of the Poison Weapon feat is intended for use with an Archetype and has a different level for access than the original feat.

You apply a poison to the required weapon; if you have a free hand, you can Interact to draw a poison as part of this action. If your next attack with that weapon before the end of your next turn hits and deals damage, it applies the effects of the poison, provided that poison can be delivered by contact or injury. If you critically fail the attack roll, the poison is wasted as normal.

Special During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These poisons deal 1d4 poison damage. Only you can apply these poisons properly, and they expire the next time you prepare.
There is a Remastered version here.

PFS StandardSneak Attacker Feat 6*

Legacy Content

Archetype 
Source Core Rulebook pg. 229 4.0
Archetypes Assassin, Rogue
Prerequisites Rogue Dedication
* This version of the Sneak Attacker feat is intended for use with an Archetype and has a different level for access than the original feat.

You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain levels.

PFS StandardPublic Execution [one-action] Feat 8

Legacy Content

Uncommon Archetype Auditory Flourish Linguistic 
Source Firebrands pg. 80
Archetype Assassin
Prerequisites Assassin Dedication
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.
Requirements You have designated a mark using Mark for Death.

Some rebel Firebrand cells make a practice of publicly declaring the main target of a given operation. You announce your intention to kill your mark for all to hear and reveal the reason they must die, perhaps listing their crimes or sharing a damning secret. Creatures within 30 feet who can see and hear you are shocked by your proclamation or otherwise reluctant to come to your mark's aid. They must attempt a Will save against your class DC or spell DC, whichever is higher. On a failure, the creature can't attack you or otherwise perform hostile actions against you until the end of your next turn. If you use a hostile action against a creature other than your mark, this effect ends. Your mark becomes temporarily immune to your Public Execution for 1 day.

PFS StandardAngel of Death Feat 10

Legacy Content

Archetype 
Source Advanced Player's Guide pg. 158 2.0
Archetype Assassin
Prerequisites Assassin Dedication

All your Strikes against a creature you have Marked for Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points. When killed in this way, attempts to communicate with it, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's counteract level is higher than half your level when you killed the creature (rounded up), or originates from an artifact or a deity.
There is a Remastered version here.

PFS StandardImproved Poison Weapon Feat 10*

Legacy Content

Rogue 
Source Core Rulebook pg. 187 4.0
Archetypes Assassin, Poisoner
Prerequisites Poison Weapon
* This version of the Improved Poison Weapon feat is intended for use with an Archetype and has a different level for access than the original feat.

You deliver poisons in ways that maximize their harmful effects. When you apply a simple poison with Poison Weapon, the poison deals 2d4 poison damage instead of 1d4 poison damage. You don’t waste a poison you apply with Poison Weapon on a critically failed attack roll.

PFS StandardAssassinate [two-actions] Feat 12

Legacy Content

Archetype 
Source Advanced Player's Guide pg. 158 2.0
Archetype Assassin
Prerequisites Assassin Dedication
Requirements You have designated a mark using Mark for Assassination and are completely unnoticed by your mark.

You strike with one swift movement, trying to instantly slay your mark. Make a Strike against your mark. If you hit, your mark takes 6d6 extra precision damage with a basic Fortitude save against your class DC or spell DC, whichever is higher. If the mark critically fails, they die. This is an incapacitation effect. The creature then becomes temporarily immune to your Assassinate for 1 day.