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Manifestation Of Dahak

This creature did not include a description.

Recall Knowledge - Dragon (Arcana): DC 58
Unspecific Lore: DC 56
Specific Lore: DC 53

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Manifestation Of DahakCreature 25

Legacy Content

Unique CE Gargantuan Acid Cold Dragon Electricity Fire Poison 
Source Pathfinder #150: Broken Promises pg. 63
Variant red dragon
Perception +48; darkvision, scent (precise) 120 feet, smoke vision
Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal, Jotun, Orcish, Sylvan; telepathy 200 feet
Skills Acrobatics +40, Arcana +47, Athletics +47, Deception +47, Diplomacy +40, Dragon Lore +50, Intimidation +50, Occultism +42, Religion +42, Society +40
Str +12, Dex +8, Con +10, Int +8, Wis +8, Cha +9
Smoke Vision Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke.
AC 54; Fort +44, Ref +38, Will +40; +2 status to all saves vs. magic
HP 630; Immunities fire, paralyzed, sleep; Resistances acid 26, cold 26, electricity 26, poison 26; Weaknesses good 26
Dragonstorm Aura (aura, divine, evocation) 10 feet, 10d6 damage split evenly between acid, cold electricity, fire, and poison (DC 47 basic Reflex save)Frightful Presence (aura, emotion, fear, mental) 120 feet, DC 47Imprisoned Dahak's manifestation can't physically exit the Adamantine Fen until conditions are right, as described in Dahak Escapes on page 65. Planar travel effects do not allow it to escape, nor can they banish it from the Adamantine Fen.Attack of Opportunity [reaction] Jaws only.Redirect Energy [reaction] (abjuration, divine) Trigger A creature within 100 feet casts an acid, cold, fire, electricity, or poison spell, or such a spell otherwise comes into effect from a source within 100 feet. Effect The manifestation of Dahak makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.
Speed 60 feet, fly 200 feet
Melee [one-action] claw +46 [+42/+38] (agile, magical, reach 15 feet), Damage 8d8+2+8 slashingMelee [one-action] jaws +46 [+41/+36] (fire, magical, reach 20 feet), Damage 5d10+2+10 piercing plus 4d6 fire and Improved GrabMelee [one-action] tail +45 [+40/+35] (magical, reach 25 feet), Damage 6d10+2+12 slashing plus Improved PushMelee [one-action] wing +45 [+41/+37] (agile, magical, reach 20 feet), Damage 8d8+2+8 slashingDivine Prepared Spells DC 50, attack +46 (+4 dmg); 10th miracle; 9th massacre, telepathic demand; 8th harm, heal; 7th dispel magic, eclipse burst, finger of death; 6th blade barrier (×2), spirit blast; 5th abyssal plague, drop dead, heal; 4th divine wrath, heal (×2); 3rd blindness, chilling darkness, vampiric touch; 2nd heal (×2), see invisibility; 1st command, ray of enfeeblement (×2); Cantrips (10th) detect magic, divine lance, guidance, read aura, shield
Constrict [one-action] 2d10+10 plus 2d6 fireDraconic Frenzy [two-actions] The dragon makes two claw Strikes and one wing Strike in any order.Draconic Momentum The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.Dragonstorm Breath [two-actions] (divine, evocation) The manifestation of Dahak breathes a blast of dragonstorm energy that deals 5d6 acid, 5d6 cold, 5d6 electricity, 5d6 fire, and 5d6 poison damage in a 60-foot cone (DC 50 basic Reflex save). It can't use Dragonstorm Breath again for 1d4 rounds.Focused Breath Weapon [one-action] (divine, evocation) The manifestation of Dahak breathes a blast of energy that deals 12d12 damage in a 90-foot line (DC 46 basic Reflex save). The type of damage this Breath Weapon deals can be acid, cold, electricity, fire, or poison, as chosen by the manifestation when it attacks. The manifestation can't use its focused Breath Weapon again for 2 rounds, and the next time it uses its Breath Weapon, it must deal a different type of damage than the previous usage.