All Creatures
Abilities | Monsters | NPCs


Basiri, Wellspring Keeper

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 49
Unspecific Lore: DC 47
Specific Lore: DC 44

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Basiri, Wellspring KeeperCreature 18

Legacy Content

Unique NE Large Aquatic Skeleton Undead 
Source Pathfinder #186: Ghost King's Rage pg. 38
Perception +33; darkvision, true seeing
Languages Common, Draconic, Necril, Sphinx; telepathy 100 feet, tongues
Skills Acrobatics +29, Athletics +35, Bardic Lore +33, Deception +30, Diplomacy +30, Intimidation +30, Occultism +31, Religion +31
Str +10, Dex +4, Con +4, Int +6, Wis +6, Cha +5
Bardic Lore Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.
Items third eye
AC 38; Fort +29, Ref +29, Will +35
HP 380 (negative healing); Immunities death effects, disease, paralyze, poison, unconscious; Resistances cold 20, electricity 20, fire 20, piercing 20, slashing 20
Speed 35 feet, swim 40 feet
Melee [one-action] claw +34 [+30/+26] (agile), Damage 4d8-2+18 slashingOccult Innate Spells DC 39 (-4 dmg); 9th dispel magic; 5th locate; 4th clairaudience (at will), clairvoyance (at will), read omens (at will), remove curse (at will), ventriloquism (at will); Cantrips (9th) detect magic, read aura; Constant (9th) tongues, true seeing
Rituals DC 39 (-4 dmg); 7th legend lore; 6th commune
Aquatic Assault [one-action] Basiri Swims and makes a Strike at the end of that movement. If both she and her opponent are submerged underwater, she can Strike one additional time.Harness Wellspring [one-action] Basiri draws upon the necromantic wellspring to power her spellcasting. During her turn, she gains the ability to cast one of the following spells, heightened to 9th level: spirit blast or spirit song.Wellspring Guardian Once per day, Basiri can protect the necromantic wellspring by inscribing a magical sigil around the wellspring orrery. The first time a creature other than Basiri touches the orrery, that creature must succeed at a DC 39 Will save or be affected by spirit blast (9th).