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Heldin Ulgincamp

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Heldin UlgincampCreature 2

Unique N Medium Dwarf Humanoid 
Source Pathfinder #193: Mantle of Gold pg. 40
Perception +9; darkvision
Languages Common, Dwarven, Petran
Skills Crafting +9, Diplomacy +7, Religion +10
Str +1, Dex +0, Con +1, Int +3, Wis +4, Cha +1
Items candles (10), chain shirt, flint and steel, religious symbol, repair kit, warhammer
AC 18; Fort +9, Ref +6, Will +12
HP 30
Speed 20 feet
Melee [one-action] warhammer +9 [+4/-1] (shove), Damage 1d8+2+1 bludgeoningDivine Prepared Spells DC 19 (+4 dmg); 1st heal, magic weapon; Cantrips (1st) chill touch, shield, stabilize
Anchor the Unliving [two-actions] (divine, necromancy) Heldin displays their religious symbol at an undead creature within 30 feet. The creature must attempt a DC 19 Fortitude save.
Critical Success The creature is unaffected
Success Reduce the creature’s resistances by 1 for 1d4 rounds, after which it’s immune to this ability for 1 round.
Failure As success, but the resistances are reduced by 3.
Critical Failure As success, but the resistances are reduced by 5.