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Usij Cultist

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Usij CultistCreature 3

Legacy Content

Uncommon NE Medium Human Humanoid 
Source The Enmity Cycle pg. 29
Perception +6
Languages Common, Osiriani
Skills Athletics +7, Deception +6, Intimidation +6, Religion +2, Stealth +6
Str +4, Dex +2, Con +3, Int +2, Wis +3, Cha +3
Items religious symbol of Ahriman, leather armor, scimitar, whip
AC 15; Fort +9, Ref +4, Will +5
HP 50
Tripping Whip [reaction] Requirements The Usij cultist must have a whip in their hands; Trigger A creature moves out of a threatened square; Effect The Usij cultist makes a Trip attempt against the triggering creature with their whip.
Speed 25 feet
Melee [one-action] scimitar +8 [+3/-2], Damage 1d6+6 slashingMelee [one-action] whip +8 [+3/-2] (disarm, finesse, nonlethal, reach 10 feet, trip), Damage 1d4+6 slashing