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Meitremar

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite MeitremarCreature 4

Unique CE Medium Human Humanoid 
Source Rusthenge pg. 56
Male human cultist of Xar-Azmak
Perception +9
Languages Abyssal, Aklo, Common, Thassilonian, Varisian
Skills Arcana +9, Crafting +9, Deception +11, Diplomacy +11, Intimidation +11, Occultism +9, Religion +10
Str +2, Dex +1, Con +0, Int +2, Wis +1, Cha +4
Items +1 striking pick, rusted (broken) breastplate, tarnished silver religious symbol (Xar-Azmak), wand of create food, wand of restoration, Horn of Rust (page 60), key to chest in area E2
AC 20; Fort +11, Ref +8, Will +14
HP 57
Speed 20 feet
Melee [one-action] pick +10 [+5/+0] (fatal d10), Damage 2d6+2+2 piercingDivine Spontaneous Spells DC 22, attack +14 (+4 dmg); 2nd enlarge, ghoulish cravings, harm, sudden blight (3 slots); 1st bane, command, fear, heal (×2); Cantrips (2nd) acid splash, divine lance, guidance, light, shield, sigil
Demonic Bloodline Spells DC 22, 1 Focus Point (+4 dmg); 2nd glutton's jaw
Rituals (+4 dmg); 2nd create undead, inveigle
Reach Spell [one-action] (metamagic) If Meitremar's next action this turn is to Cast a Spell that has a range, he increases that spell's range by 30 feet (or increases the range of a touch spell to 30 feet).Signature Spell Meitremar can heighten heal spells freely