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PFS StandardRivethun Emissary Dedication Feat 2

Uncommon Archetype Dedication 
Source Divine Mysteries pg. 292
PFS Note Rivethun is a philosophy which characters may choose as their religion. Doing so fulfills the “follower of Rivethun” access condition.
Archetype Rivethun Emissary
Prerequisites trained in Deception and Religion
Access Followers of Rivethun have access to this feat.

You’re a practicing Rivethun emissary, skilled at interacting and bonding with the spirits of living creatures. You become an expert in Diplomacy and Religion. You also gain the Bond with Spirit activity and the entreat spirit focus spell. If you don’t already have one, you gain a focus pool, which you can regain using the Refocus activity to nurture your personal well of spiritual power. Your Rivethun focus spells are divine spells; when you gain this feat, you become trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for Rivethun focus spells is Wisdom.

Bond with Spirit (concentrate, exploration) You can forge a spiritual bond with a creature that is at least friendly toward you or with a terrain that you’re currently in. Forming this bond takes 10 minutes, during which time you must remain adjacent to the creature or within that terrain. If the creature is intelligent, this also requires that creature’s consent, and that intelligent creature can choose to sever this bond with you at any time as a free action, which has the concentrate trait. This bond lasts as long as you are within a mile of the creature or terrain, until you use Bond with Spirit again, or until you make your daily preparations. You must be Bonded with a Spirit to cast the entreat spirit focus spell.

Rivethun Emissary Dedication Leads To...

Consult the Spirits, Domain Spirit, Emissary Familiar, Kaleidoscopic Entreaty, Manifold Conduit, Rivethun Devotion

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype:

This feat belongs to an archetype.

Dedication:

Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.