There is a Legacy version
here.
Warp Mind
Spell 7Concentrate Emotion Incapacitation Manipulate Mental Source Player Core pg. 368 2.0Traditions arcane,
occultBloodlines aberrant,
hagDeities Conqueror Worm,
Nethys,
Xhamen-DorCast [two-actions] Range 120 feet;
Targets 1 creature
Defense Will
You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes.
Warp mind's effects happen instantly, so
dispel magic and other effects that
counteract spells can't counteract them. However,
wish rituals and abilities that can remove non-magical effects can still counteract the effects.
Critical Success The target is unaffected.
Success The target spends the first action on its next turn with the
confused condition.
Failure The target is confused for 1 minute.
Critical Failure The target is confused permanently.