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Gilded Gunner Safecracker

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Gilded Gunner SafecrackerCreature 4

Legacy Content

Rare NE Medium Humanoid 
Source Pathfinder #179: Cradle of Quartz pg. 57
Locks experts
Perception +12
Skills Acrobatics +10, Athletics +6, Stealth +10, Thievery +12
Str +2, Dex +4, Con +0, Int +3, Wis +2, Cha +0
Items golden silencer (affixed to dueling pistol), invisibility potion, alchemical fuse, concealed holster, dagger, dueling pistol (10 rounds), pyronite
AC 18; Fort +8, Ref +12, Will +8
HP 50
Speed 25 feet
Melee [one-action] dagger +12 [+8/+4] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2+5 piercingRanged [one-action] dueling pistol +12 [+7/+2] (concealable, concussive, fatal d10, range increment 60 feet, reload 1), Damage 1d6-2+4 piercingSneak Attack The safecracker deals an additional 1d6 precision damage to flat-footed creatures.