
Unleash The Blight [two-actions] Feat 10This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Rare Deviant Magical Negative Source Pathfinder #202: Severed at the Root pg. 74
You unleash the rot infecting you, spreading the blight to those nearby. All living creatures in a 60-foot
emanation take 1d6
void damage for every 2 levels you have, with a
basic Fortitude save.
Awakening The blight is infectious. Creatures damaged by your blight take an additional 1d6
persistent void damage, as they begin to decompose.
Awakening The blight is debilitating. Creatures damaged become
drained 1 for one round on a success, drained 1 for 1 minute on a failure, and drained 2 for 1 minute on a critical failure.
Traits
Rare: This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
Deviant: This trait describes strange supernatural or paranormal abilities.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Negative: Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.
Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).