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PFS StandardKothogaz, Dance Of Disharmony

Kothogaz is a towering horror of claws and eyes, surrounded by swarming insects.

Recall Knowledge - Beast (Arcana, Nature): DC 52
Unspecific Lore: DC 50
Specific Lore: DC 47

Elite | Normal | Weak
Proficiency without Level

Kothogaz, Dance Of DisharmonyCreature 21

Source Monsters of Myth pg. 52
Perception +41; darkvision, scent (imprecise) 120 feet
Languages Aklo; (can't speak any language)
Skills Acrobatics +43, Athletics +41, Stealth +35
Str +10, Dex +10, Con +9, Int -3, Wis +8, Cha +6
AC 49; Fort +32, Ref +39, Will +35
HP 400 (regeneration 30); Immunities acid, clumsy, disease, drained, enfeebled, mental, paralyzed, petrified, poison, polymorph, stupefied; Resistances sonic 20
Frightful Presence (aura, emotion, fear, mental) 300 feet, DC 41
Horrific Speed Kothogaz is permanently quickened 1. It can use this extra action to Stride or Strike.
Noxious Aura (aura, poison) 120 feet. A creature that enters or begins its turn in the emanation must succeed at a DC 41 Fortitude save or be sickened 2 (sickened 3 on a critical failure).
Reactive Kothogaz gains 3 reactions each round.
Tympanic Heartbeat (aura, auditory) 120 feet. Kothogaz's heartbeat booms like a deity's drum. A creature that enters or begins its turn in the emanation must attempt a DC 41 Will save. On a failure, its next two actions must be move actions to move at least half its Speed away from Kothogaz. A creature that critically succeeds is temporarily immune to tympanic heartbeat for 1 minute.
Attack of Opportunity
Speed 80 feet, fly 60 feet, swim 60 feet
Melee jaws +39 [+34/+29] (reach 20 feet, versatile B), Damage 4d8+18 piercing plus 2d12 sonic plus many-eyed blightMelee claw +39 [+35/+31] (agile, reach 20 feet, versatile B), Damage 4d6+18 slashing plus 2d6 acid and Improved GrabRanged bezoar +39 [+34/+29] (range increment 100 feet), Damage 4d8+8 bludgeoning plus 2d6 acid and many-eyed blightDisharmonic Door (teleportation) Kothogaz disappears, then bursts as a cacophonous sound from the throat of a creature within 240 feet. Kothogaz appears within reach of the creature and makes a melee Strike against it. The Strike deals an additional 2d12 sonic damage.Many-Eyed Blight (disease, virulent) DC 44 Fortitude; Stage 1 stupefied 2; Stage 2 stupefied 2 and dazzled; Stage 3 stupefied 3, confused, and blinded; Stage 4 if you die, at the next new moon, your body splits, and your viscera become an undead under Kothogaz's control.Pox the Land (poison, transmutation) Kothogaz raises a pustule from the ground within 120 feet, which erupts in a 10-foot radius, 200-foot-high cylinder of cloying filth. Creatures in the area must succeed at a DC 44 basic Reflex save or take 6d10 poison damage. On a failure, they can't fly for 1 round (1 minute on a critical failure); flying creatures fall safely to the ground.Suppurating Passage The earth festers in Kothogaz's wake. Kothogaz Strides up to its Speed. Squares through which Kothogaz passes are greater difficult terrain until the start of its next turn, and any creature that enters or begins its turn in those squares must succeed at a DC 44 Reflex save or take 4d10 poison damage and 4d10 acid damage (on a critical failure, double damage and exposed to many-eyed blight).Swallow Whole (attack) Huge, 4d10+18 bludgeoning plus 2d12 sonic and clumsy 1 while swallowed, Rupture 40

Kothogaz's Destruction

Many legends exist detailing methods of Kothogaz's final destruction. The most popular story is of the Raga of Remembrance, a performance powerful enough to summon the spirits of the millions who opposed Kothogaz so long ago. The raga's drone builds from a disharmonic instrument crafted with pieces of the beast's heart, and once the song swells, the musician becomes an anchor for the avatar of the legendary psychic Vanitapati.

Harvest Heartsliver

Source Monsters of Myth pg. 53
Requirements You're inside Kothogaz's body.
You attempt to steal a section of Kothogaz's heart. Attempt an attack roll or a DC 40 Acrobatics, Athletics, Medicine, Nature, Occultism, or Religion check.

Critical Success You steal a small disharmonic heartsliver, stow it on your person, and can exit Kothogaz's body.
Success As critical success, but you can't exit.
Failure You take Kothogaz's Swallow Whole damage.
Critical Failure You take double Kothogaz's Swallow Whole damage and are deafened by its heartbeat for 1 minute.

Craft Disharmonic Instrument

Source Monsters of Myth pg. 53
Requirements Legendary in Crafting
You use legendary Vudran techniques to craft a disharmonic instrument that incorporates pieces of Kothogaz's heart. This is likely a tanpura, but legends mention other instruments and even voice enhancers. A disharmonic instrument is a virtuoso musical instrument.

This activity requires seven disharmonic heartslivers, the formula for a disharmonic instrument, 55,000 gp worth of rare materials, and 7 days of work. At the end of the 7 days, attempt a DC 40 Crafting check to Craft.

Critical Success You masterfully complete the disharmonic instrument. Holding the instrument grants immunity to Kothogaz's tympanic heartbeat and many-eyed blight.
Success You complete the disharmonic instrument.
Failure You don't complete the disharmonic instrument, and you contract many-eyed blight from the heartslivers.
Critical Failure As failure, and whenever you're on the same plane as Kothogaz, it can immediately teleport to you with its Disharmonic Door ability.

All Monsters in "Spawn of Rovagug"

Kothogaz, Dance Of Disharmony21
Tarrasque, The Armageddon Engine25
Xotani, The Firebleeder20

Spawn of Rovagug

Source Pathfinder #150: Broken Promises pg. 80
The spawn are titanic terrors of immense size and strength that live only to destroy. Tarrasque and Xotani are but two of Rovagug’s spawn. Others, including Chemnosit (the Monarch Worm), Kothogaz (the Dance of Disharmony), and Volnagur (the End-Singer) hold places of horror in the history of various regions, but the most famed is Ulunat (the Unholy First), whose beetle-like carcass remains sprawled in Sothis, the capital of Osirion.

Sidebar - Advice and Rules Hibernating Spawn

All spawn of Rovagug can sleep for centuries and do not need to eat, drink, or even breathe while hibernating. While hibernating, a spawn’s resistances double in value. It cannot be located by divination effects, and for any saving throw, it uses the outcome for one degree of success better than the result.

Sidebar - Advice and Rules Slaying Spawn

A spawn of Rovagug has regeneration powerful enough to revive it even if slain by a death effect. If the spawn fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 Hit Point. It can be banished, imprisoned, or transported away as a means to save a region, or kept in a state of dying by an effect that deals constant damage. A complex and expensive ritual culminating in a word that douses Xotani’s flames can be used to deactivate its regeneration, but no method of deactivating Tarrasque’s regeneration has yet been discovered.