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Copper Hand Illusionist

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Copper Hand IllusionistCreature 4

Legacy Content

LE Medium Human Humanoid 
Source Pathfinder #158: Sixty Feet Under pg. 23
Perception +15
Languages Common, Vudrani
Skills Acrobatics +11, Arcana +11, Deception +7, Stealth +11, Thievery +11
Str +2, Dex +4, Con +1, Int +4, Wis +1, Cha +0
Items moderate healing potion, +1 dagger, spellbook
AC 20 (with <%SPELLS%174%%>mage armor); Fort +6, Ref +11, Will +10
HP 55
Speed 25 feet
Melee [one-action] dagger +11 [+7/+3] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2+5 piercingArcane Prepared Spells DC 21, attack +13 (-4 dmg); 3rd haste, hypnotic pattern, vampiric touch; 2nd dispel magic, invisibility, mirror image, telekinetic maneuver; 1st color spray, illusory disguise, illusory object, spider sting; Cantrips (3rd) daze, detect magic, electric arc, ghost sound, shield
Sneak Attack The Copper Hand illusionist deals 2d6 additional precision damage to flat-footed creatures.