
Vine Lash [one-action] Feat 2This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Rare Attack Deviant Magical Plant Source Pathfinder #202: Severed at the Root pg. 75Requirements You have a free hand.
A long vine sprouts from your arm, which you can temporarily wield like a
whip. Make a melee attack roll against a creature within 30 feet. If you succeed, the vine deals 1d6 slashing damage for every 2 levels you have to the target, or double damage on a success.
Awakening The vine coils around your foes, squeezing them lifeless. On a successful hit, the target is grabbed by the vine. The DC to
Escape the vine is equal to your Class DC or Spell DC, whichever is higher. Each round on your turn, if the target is still
grabbed, the vine squeezes them, dealing 1d6 bludgeoning damage for every 2 levels you have.
Awakening Rather than lash at your foes with a single vine, dozens of writhing vines emerge from your hands, lashing all creatures in a large area. You can use Vine Lash as a 2-action activity to damage all creatures in a 30-foot
cone, with a
basic Reflex save.
Traits
Rare: This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
Attack: An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
Deviant: This trait describes strange supernatural or paranormal abilities.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Plant: Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Effects that manipulate plants have no effect in an area with no plants.