AlchemistLegacy Content
Source Core Rulebook pg. 220 4.0You enjoy tinkering with alchemical formulas and substances in your spare time, and your studies have progressed beyond mere experimentation.
Multiclass Alchemist characters
The free alchemical items from the alchemist archetype are extremely useful to characters of any class. The following are just some of the possible combinations.
- Barbarian alchemists can mix mutagens with their rage to ferocious effect.
- Champion alchemists can focus on alchemical items that boost defenses and heal others, allowing their champion’s reaction and lay on hands to go further.
- Fighter alchemists can use their alchemy to gain additional options in situations where their usual tactics don’t work.
- Ranger alchemists focus on alchemy and snares, getting extra use out of their Crafting skill and supplying bombs for the bomb snare.
- Rogue alchemists can combine a rogue’s poison feats with free daily poisons, and bombs present an interesting way to sneak attack with various types of energy damage.
- Spellcaster alchemists often use their alchemical items to take pressure off their repertoire or prepared spells. For instance, a wizard alchemist who can brew up darksight elixirs to grant darkvision can prepare another spell instead of darkvision.
Legacy Content
Archetype Dedication Multiclass Source Core Rulebook pg. 220 4.0Archetype AlchemistPrerequisites Intelligence 14
You put your alchemical interest into practice. You become trained in alchemical bombs and
Crafting; if you were already trained in Crafting, you instead become trained in a skill of your choice. You become trained in alchemist class DC.
You gain the alchemist’s infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the
Alchemical Crafting feat and four additional formulas for 1st-level alchemical items, as well as the ability to create free items during your daily preparations. Your advanced alchemy level is 1 and doesn’t increase on its own.
Special You cannot select another dedication feat until you have gained two other feats from the alchemist archetype.
Legacy Content
Archetype Source Core Rulebook pg. 220 4.0Archetype AlchemistPrerequisites Alchemist Dedication
You gain a 1st- or 2nd-level
alchemist feat.
Legacy Content
Archetype Source Core Rulebook pg. 220 4.0Archetype AlchemistPrerequisites Alchemist Dedication
You gain the Quick Alchemy action.
Alchemist Manipulate Source Core Rulebook pg. 72 4.0Cost 1 batch of infused reagents
Requirements You have the formula for the alchemical item you're creating, and you're either holding or wearing
alchemist's tools.
You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single
alchemical consumable item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a
Crafting check. This item has the
infused trait, but it remains potent only until the start of your next turn.
Legacy Content
Archetype Source Core Rulebook pg. 220 4.0Archetype AlchemistPrerequisites Basic Concoction
You gain one
alchemist feat. For the purpose of meeting its prerequisites, your alchemist level is equal to half your character level.
Special You can select this feat more than once. Each time you select it, you gain another alchemist feat.
Legacy Content
Archetype Source Core Rulebook pg. 220 4.0Archetype AlchemistPrerequisites Alchemist Dedication; expert in
Crafting
Your advanced alchemy level increases to 3. At 10th level, it increases to 5.
Legacy Content
Archetype Source Core Rulebook pg. 220 4.0Archetype AlchemistPrerequisites Expert Alchemy; master in
Crafting
Your advanced alchemy level increases to 7. For every level you gain beyond 12th, your advanced alchemy level increases by 1.