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Charghar

Common urban legends in Geb warn of the vengeful spirits of those who've been cooked alive, collectively called charghars. While many Gebbites eat people in ways that don't involve cooking, there are some undead who've grown bored after centuries of the same diet. There are also some living people in the nation who've resorted to cannibalism: either downtrodden folks who cook and eat their neighbors and kin out of necessity, or socialites who dine on such fare because it's fashionable. Regardless of the reason for cooking people, these efforts can create vengeful undead creatures who lurk wherever meals are being prepared, luring cooks into making careless or deadly mistakes.

Charghars have spectral humanoid forms, while their physical manifestations appear much as they did after they were cooked—as charred remains, gory corpses bearing disembodied butchered chunks that float nearby, or loose assemblages of boiled bones.

Recall Knowledge - Spirit (Occultism): DC 21
Recall Knowledge - Undead (Religion): DC 21
Unspecific Lore: DC 19
Specific Lore: DC 16

Elite | Normal | Weak
Proficiency without Level

ChargharCreature 4

Legacy Content

Uncommon CE Medium Incorporeal Spirit Undead 
Source Pathfinder #181: Zombie Feast pg. 84
Perception +12; darkvision, lifesense 60 feet
Languages Common, Necril
Skills Cooking Lore +9, Intimidation +11, Stealth +12
Str -5, Dex +4, Con +0, Int +1, Wis +2, Cha +1
AC 20; Fort +8, Ref +12, Will +10
HP 35 (negative healing); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 5 (except force, ghost touch, or positive^ double resistance against non-magical)
Malevolent Mishaps (aura, emotion, enchantment, mental, occult) 10 feet. The charghar causes clumsiness and uncertainty in those nearby. Each creature that starts its turn in the aura must attempt a DC 21 Will save. Success The creature is temporarily immune to Malevolent Mishaps for 1 minute. Failure The creature becomes clumsy 1 and stupefied 1 until the start of its next turn. If the creature is living, the charghar Imparts Fears. Critical Failure As failure, but clumsy 2 and stupefied 2.
Speed fly 25 feet
Melee [one-action] ghostly cookware +13 [+8/+3] (finesse, magical), Damage 3d6 negative plus Impart FearsCreate Spawn (divine, necromancy) Any humanoid creature killed by a charghar and left unburied in the vicinity of a stove, oven, cauldron, or similar object rises as a free-willed charghar at the next dawn.Impart Fears (curse, divine, necromancy) A living creature that is struck by a charghar's ghostly cookware Strike or fails a saving throw against the charghar's malevolent mishaps must attempt a DC 21 Will save. A creature affected by Impart Fears can attempt a new saving throw each day to remove the effect.
Success The creature is temporarily immune to Impart Fears for 24 hours.
Failure The creature becomes frightened 1 each time it ingests anything or takes an action to prepare any food or drink.
Critical Failure As failure, but frightened 2, and the creature can't reduce its frightened condition below 1.

Sidebar - Additional Lore Recipe For Disaster

Some malicious undead Gebbites are trying to create cooking instructions guaranteed to create a charghar with every meal. To aid in their research, they've captured and interrogated numerous peasants, hoping folktales and nursery rhymes about cooking mishaps might lead to an epiphany.