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PFS StandardAso Berang

Deep within the woods are grand, giant creatures with tusked maws. Their visages have inspired various tusked demon masks used for great festivals across Tian Xia. These beasts are known as aso berangs, or bear dogs, in the islands of Minata. As their name suggests, they resemble large canines with the bulk of a bear. However, aso berangs aren't simply large and charismatic animals, for many say they're the kings of forest spirits and patrons of guardians. They're often revered as protective entities by those who live outside the woods they guard. These guardians only appear to common folk if the forest they live in is in danger or if they need something. When they do so, aso berangs can appear as large and powerful humans who emanate a regal presence.

Aso berangs have wickedly sharp talons that shed regularly, and they're strong enough to climb trees in pursuit of witches who attempt to escape up them. Very often, aso berangs attack visitors whose hearts they deem impure or those they consider as potential threats to their forest. Unfortunately, receiving this judgment usually takes little more than forgetting to perform the proper rites of respect and reverence.

Recall Knowledge - Spirit (Occultism): DC 35
Unspecific Lore: DC 33
Specific Lore: DC 30

Elite | Normal | Weak
Proficiency without Level

Aso BerangCreature 12

Rare Large Spirit 
Source Tian Xia World Guide pg. 281
Perception +23; darkvision, scent (imprecise) 120 feet
Languages Celestial, Petran, Sylvan, Tien
Skills Arcana +21, Athletics +25, Intimidation +23, Nature +25, Occultism +21, Religion +25
Str +7, Dex +5, Con +5, Int +3, Wis +7, Cha +5
AC 32; Fort +25, Ref +25, Will +27
HP 260; Resistances fire 15, void 15
Watch Over Evil [one-action] Trigger A creature within 30 feet of the aso berang Casts a Spell Effect The aso berang makes a spectral flame Strike against the triggering creature. If the Strike hits a creature with the tanggal trait or is a critical hit, the triggering action is disrupted.
Speed 35 feet, climb 25 feet
Melee [one-action] tusk +25 [+20/+15] (magical, reach 10 feet), Damage 3d12+10 piercing plus 2d4 fireMelee [one-action] claw +25 [+21/+17] (agile, magical, reach 10 feet), Damage 2d4+10 slashing plus 2d4 fireRanged [one-action] spectral flame +23 [+18/+13] (divine, range 60 feet), Damage 7d6 fireDivine Innate Spells DC 32; 5th nature's pathway; 4th cleanse affliction; 2nd share life (at will)
Change Shape [one-action] (concentrate, divine, polymorph) The aso berang takes the appearance of any Medium or Small humanoid creature. In this form, the aso berang can't use their tusk Strikes, and their claw Strike becomes a fist Strike that deals bludgeoning damage and loses the reach trait.Cleanse the Forest [three-actions] (divine) The aso berang dashes to attack each nearby enemy so quickly that it's impossible to tell they've moved at all, save for a slight flicker in their outline. The aso berang Strides adjacent to an enemy and attempts a melee Strike. If successful, the aso berang can Stride and attempt to Strike a different enemy. If this second attack is successful, they can Stride and attempt to Strike a third enemy. Once they fail a Strike (or upon succeeding at their third Strike), the aso berang Strides back to the space where they began.Phantom Flames The aso berang's flames are as much spectral as physical. Whenever an aso berang deals fire damage, they can have that damage be spirit damage instead. The aso berang's flames never burn plants or objects unless the aso berang wishes it.

Sidebar - Additional Lore Enimty of Witches

The first aso berang and ancestor of all aso berangs, Ganas Buti Rajah, faced the witch armies of Rani Randa, the Queen of Witches and Tanggal. Now, Ganas Buti Rajah’s descendants uphold the tradition of stewardship: protecting the forests and cleansing the lands of magic they judge evil.