Acid Spitter
Item 4Legacy Content
Uncommon Acid Clockwork Consumable Mechanical Snare Trap Source Guns & Gears pg. 78PFS Note Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this book, as inventors.
Price 15 gp
Bulk —
Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book.
This tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a DC 20 Reflex saving throw or take 3d6 acid damage.
Critical Success The creature is unaffected.
Success The creature takes full damage.
Failure The creature takes full damage and 5
persistent acid damage.
Critical Failure The creature takes double damage and 10 persistent acid damage.