|||
Home
Actions/Activities
Afflictions
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Creatures
Equipment
Feats
Hazards
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Creatures
Equipment
Setting
Spells/Rituals
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Actions
|
Activities
Earn Income
Downtime
Source
Core Rulebook pg. 236
2.0
You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires using the Diplomacy skill to Gather Information, doing some research, or socializing.
When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task’s level, and your proficiency rank (as listed on Table 4–2: Income Earned).
You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task’s completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.
Table 4-2: Income Earned
Task Level
DC
Failed
Trained
Expert
Master
Legendary
0
14
1 cp
5 cp
5 cp
5 cp
5 cp
1
15
2 cp
2 sp
2 sp
2 sp
2 sp
2
16
4 cp
3 sp
3 sp
3 sp
3 sp
3
18
8 cp
5 sp
5 sp
5 sp
5 sp
4
19
1 sp
7 sp
8 sp
8 sp
8 sp
5
20
2 sp
9 sp
1 gp
1 gp
1 gp
6
22
3 sp
1 gp, 5 sp
2 gp
2 gp
2 gp
7
23
4 sp
2 gp
2 gp, 5 sp
2 gp, 5 sp
2 gp, 5 sp
8
24
5 sp
2 gp, 5 sp
3 gp
3 gp
3 gp
9
26
6 sp
3 gp
4 gp
4 gp
4 gp
10
27
7 sp
4 gp
5 gp
6 gp
6 gp
11
28
8 sp
5 gp
6 gp
8 gp
8 gp
12
30
9 sp
6 gp
8 gp
10 gp
10 gp
13
31
1 gp
7 gp
10 gp
15 gp
15 gp
14
32
1 gp, 5 sp
8 gp
15 gp
20 gp
20 gp
15
34
2 gp
10 gp
20 gp
28 gp
28 gp
16
35
2 gp, 5 sp
13 gp
25 gp
36 gp
40 gp
17
36
3 gp
15 gp
30 gp
45 gp
55 gp
18
38
4 gp
20 gp
45 gp
70 gp
90 gp
19
39
6 gp
30 gp
60 gp
100 gp
130 gp
20
40
8 gp
40 gp
75 gp
150 gp
200 gp
20 (critical success)
—
—
50 gp
90 gp
175 gp
300 gp
Critical Success
You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.
Success
You do competent work. Gain the amount of currency listed for the task level and your proficiency rank.
Failure
You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.
Critical Failure
You earn nothing for your work and are fired immediately. You can’t continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.
Sample Earn Income Tasks
These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work.
Trained
bartend, do legal research
Expert
curate drink selection, present minor court cases
Master
run a large brewery, present important court cases
Legendary
run an international brewing franchise, present a case in Hell’s courts