General | Skill


Wild Winds Gust Two ActionsFeat 16

AirConcentrateEvocationManipulateMonk
Source Core Rulebook pg. 165
Prerequisites Wild Winds Initiate
Requirements You are in wild winds stance.

You store up energy and release it in an enormous gust of rushing wind. Make a wind crash Strike against each creature in your choice of a 30-foot cone or a 60 foot line. These attacks all count toward your multiple attack penalty, but the penalty doesn’t increase until after you make all the attacks.