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Chapter 2: Tools / Settlements / Settlement Stat Block

Sample Settlement Abilities

Source Gamemastery Guide pg. 134
Here are some common settlement abilities you can use to customize a settlement of your own creation.

Artists’ Haven: Residents of this city have a deep appreciation for fine art. It’s easier to find higher-level tasks involving Performance or art, as well as buyers willing to pay more for art objects.

City of Artisans: Items of up to 4 levels higher are available from a particular category the settlement is famous for, such as armor and weapons.

Magical Academy: The settlement prides itself on teaching magic, and its residents are skilled at teaching others. Choose a magical tradition or traditions suitable to your settlement. When a PC pays an NPC to teach them a new spell of that tradition in the settlement, the NPC assists the process and provides an additional +2 circumstance bonus to the check to Learn the Spell.

Religious Bias: This settlement has a strong affiliation with a particular religion. Anyone who is visibly a worshipper of that deity gains a +1 circumstance bonus to Diplomacy checks to Make an Impression, Request, and Gather Information. Characters who visibly worship one of that deity’s foes take a –1 circumstance penalty to the same actions.

Scholarly: An abundance of public libraries or other accessible places of learning within this settlement means that with 1d4 hours, a character can access a scholarly journal on a relevant common subject (Core Rulebook 291) before attempting to Recall Knowledge.