Rules Index


Chapter 4: Variant Rules / Proficiency without Level

Adjusting Encounters

Source Gamemastery Guide pg. 198
Telling stories where a large group of low-level monsters can still be a significant threat to a high-level PC (and conversely, a single higher-level monster is not much of a threat to a group of PCs) requires some significant shifts in encounter building, including shifts in the PCs’ rewards.

Under the math in the Core Rulebook, two monsters of a certain level are roughly as challenging as a single monster 2 levels higher. However, with level removed from proficiency, this assumption is no longer true. The XP budget for creatures uses a different scale, as shown in Table 4–18: Creature XP (No Level). You’ll still use the same XP budget for a given threat level as shown on Table 10–1: Encounter Budget on page 489 of the Core Rulebook (80 XP for a moderate-threat encounter, 120 for a severe-threat encounter, and so on).

Table 4-18: Creature XP (No Level)

Creature’s LevelXP
Party level – 79
Party level – 612
Party level – 514
Party level – 418
Party level – 321
Party level – 226
Party level – 132
Party level40
Party level + 148
Party level + 260
Party level + 372
Party level + 490
Party level + 5108
Party level + 6135
Party level + 7160
While the XP values in Table 4–18 work well in most cases, sometimes they might not account for the effects of creatures’ special abilities when facing a party of a drastically different level. For instance, a ghost mage could prove too much for 5th-level PCs with its incorporeality, flight, and high-level spells, even though it’s outnumbered.