Rules Index | GM Screen | Player's Guide

Chapter 3: Classes / Animal Companions and Familiars / Familiars

Familiar and Master Abilities

Source Core Rulebook pg. 218 2.0
Each day, you channel your magic into two abilities, which can be either familiar or master abilities. If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your familiar can’t be an animal that naturally has more familiar abilities than your daily maximum familiar abilities.