Rules Index | GM Screen | Player's Guide

Chapter 9: Playing the Game / General Rules / Actions / Activities

Exploration and Downtime Activities

Source Core Rulebook pg. 461 4.0
Outside of encounters, activities can take minutes, hours, or even days. These activities usually have the exploration or downtime trait to indicate they’re meant to be used during these modes of play. You can often do other things off and on as you carry out these activities, provided they aren’t significant activities of their own. For instance, if you’re Repairing an item, you might move around to stretch your legs or have a brief discussion—but you couldn’t also Decipher Writing at the same time.

If an activity that occurs outside of an encounter is interrupted or disrupted, as described in Disrupting Actions below, you usually lose the time you put in, but no additional time beyond that.