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Pathfinder 1
st
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Pathfinder 2
nd
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Starfinder
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Archives of Nethys
Pathfinder 1E
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Starfinder
Rules Index
Chapter 1: Introduction
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Playing the Game
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Key Terms
Saving Throw (Save)
Source
Core Rulebook pg. 13
When a creature is subject to a dangerous effect that must be avoided, it attempts a saving throw to mitigate the effect. You attempt a saving throw automatically—you don’t have to use an action or a reaction. Unlike for most checks, the character who isn’t acting rolls the d20 for a saving throw, and the creature who is acting provides the DC. There are three types of saving throws: Fortitude (to resist diseases, poisons, and physical effects), Reflex (to evade effects a character could quickly dodge), and Will (to resist effects that target the mind and personality).