Rules Index | GM Screen | Player's Guide


Chapter 10: Game Mastering / Environment

Desert

Source Core Rulebook pg. 512 2.0
Desert encompasses sandy and rocky deserts as well as badlands. Though tundra is technically a desert, it’s classified as arctic, as the climate is the primary challenge in such areas. Sandy deserts often have quicksand hazards (page 526) and sandstorms.

Rubble

Source Core Rulebook pg. 513 2.0
Rocky deserts are strewn with rubble, which is difficult terrain. Rubble dense enough to be walked over rather than navigated through is uneven ground.

Sand

Source Core Rulebook pg. 513 2.0
Packed sand doesn’t usually significantly impede a character’s movement, but loose sand is either difficult terrain (if it’s shallow) or uneven ground (if it’s deep). The wind in a desert often shifts sand into dunes, hills of loose sand with uneven ground facing the wind and steeper inclines away from the wind.