Rules Index | GM Screen | Player's Guide

Chapter 10: Game Mastering / Environment / Natural Disasters / Wildfires


Source Core Rulebook pg. 519 2.0
Wind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual Perception checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478).