Rules Index | GM Screen | Player's Guide

Chapter 11: Crafting & Treasure / Runes

Fundamental Runes

Source Core Rulebook pg. 580 4.0
Four fundamental runes produce the most essential magic of protection and destruction: armor potency and resilient runes for armor, and weapon potency and striking runes for weapons. A potency rune is what makes a weapon a magic weapon or armor magic armor.

An item can have only one fundamental rune of each type, though etching a stronger rune can upgrade an existing rune to the more powerful version (as described in each rune’s entry). As you level up, you typically alternate between increasing an item’s potency rune and its striking or resilient rune when you can afford to.

Fundamental Runes

Fundamental RuneEtched OntoBenefit
Armor potencyArmorIncrease item bonus to AC and determine maximum number of property runes
ResilientArmorGrant item bonus to saves
Weapon potencyWeaponGrant an item bonus to attack rolls and determine maximum number of property runes
StrikingWeaponIncrease weapon damage dice