Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

Rules Index | GM Screen | Player's Guide


How to Use This Book

Source Gamemastery Guide pg. 4
The Gamemastery Guide is one of the central rule books for Pathfinder. It’s not required to play the game, but it builds upon the basic guidelines provided in the Game Mastering chapter of the Pathfinder Core Rulebook, and you’ll find it helpful to read that chapter before delving into this book. This book provides more detail on those topics, as well as many more tools to help you make your game a fun and memorable experience for everyone involved.

Throughout most of this book, “you” refers to the Game Master. In some sections of player-facing material, however, such as some player-focused variant rules and the actions for certain subsystems, “you” instead refers to the player using that material.

Pathfinder as a game is all about customization, and this book provides you as the Game Master ways to customize your game just as a player customizes their character. The toolbox nature of the Gamemastery Guide makes it easy to take and use whatever components you need for the game you’re running at any time. As with any toolbox, you won’t need to use everything at once!