Rules Index | GM Screen | Player's Guide


Chapter 1: Running the Game / Special Considerations / Group Composition / Unusual Group Sizes

Small Groups

Source GM Core pg. 21
Small-group games focus more intently on the interests of the players and their characters, allowing for an experience that can be more customizable for each individual. However, they can also run into trouble when the PCs have gaps in their abilities. In many cases, the easiest way to adjust for a small group is to add additional characters. This could come in the form of allowing each player to play two characters or adding hirelings and support NPCs to the party to shore up roles that the PCs don’t fill. When adding GM-controlled NPCs to the party, it’s important to be sure that the PCs remain the stars of the show. In general, GM-controlled characters shouldn’t make major decisions, and they shouldn’t outshine PCs at their primary skills or roles. You can also use variant rules like free archetypes (page 84), extra treasure, or even just a few bonus trained skills to help improve the PCs’ overall flexibility.