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Chapter 2: Building Games / Campaign Structure / Ending the Campaign

Dealing with Failure

Source GM Core pg. 67
If a campaign ends prematurely, get a sense from the players about whether they want to continue. The advice on Total Party Kills on page 33 should be helpful. If the campaign ended in a stranger way than a total party kill—say, a PC handing over the powerful relic the villain needed to complete a master plan—you can still look for ways the campaign might continue. Maybe the PCs struggle to survive in the world after the calamity, or maybe they have just enough time to still be able to stop the plan.